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    Can any1 explains the wolves ?

    Yea, well farms are fine . I know that IA can't do much with 3000000 gold, but it's the same for GA, already . I can upgrade few walls after the event ends, but it's still a quite little amount . Well, guess i'll have to accept it and move on :D
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    Can any1 explains the wolves ?

    Ok, so they give ~ 44k gold, and the Can't-Be-Understood-Technolgy points. I hope some Moderators can explain that. Besides, if you made that to give us gold, it's quite bad . 44k gold, max 10 wolves spawn and take 4 workers .... So by hunting 10 of them, we get ~ 440k gold, which is a terribly...
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    What makes a Naval War ? Warships, of course

    Oh yeah, i have been thinkin of it :D . And i also wanted the Transporter Ships to become Aircraft Carrier ( it's so badass, you know ) . :D
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    Layout Feedback Thread!

    Why would you make 2 layers of walls for your resources ? Wall miners can still destroy your walls in 1 hit . I suggest you use walls to protect your defense also. Because no matter how tough your storages are, they are defenseless when you have no defensive buildings left .
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    What makes a Naval War ? Warships, of course

    Bumping this topic :)
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    What makes a Naval War ? Warships, of course

    Hehe this would certainly do :D
  7. V

    About changing nations

    Thanks . But i think the Vandal would also b like Bushi ? I mean after GPA ?
  8. V

    About changing nations

    Well i prefer Japanese but idk if thw Bushi would b useful later on. I saw that my IA allies only use Archers, Tanks, Horsemen, Galtin Gun or tough stuffs . They hardly use Spearmen, so im not sure about jap
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    About changing nations

    Hi guys. Have recently got 600 crowns and i am thinking of changing my nation . I'm in MA, i'm using france but i find the Chevalier rather useless and the reduce in training time is not that much ( i guess ? ) . So i'm asking if i should change my nation, and if so, what should my new one be ?
  10. V

    What makes a Naval War ? Warships, of course

    Thanks . There might be more water surrounding to land so we could deploy ships freely
  11. V

    What makes a Naval War ? Warships, of course

    Yep, that's what we all want :)
  12. V

    What makes a Naval War ? Warships, of course

    Ha :D . A strong colony requires strong naval forces :)
  13. V

    What makes a Naval War ? Warships, of course

    Galleons, Ships and Harbors Hi, i would like to share my idea about having galleons, harbors and stuffs in the game . This idea is NOT 100% mine, a player - Smallville posted a thread about this matter . And i really liked it . And i think i will post some of my ideas about this matter But first...
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    Layout Feedback Thread!

    I have not yet reached the EA but i think players with good strategies can easily breach your walls and get your TC, since it is right next to the outer walls I would switch the TC with the castle IMO :D
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    Base Layout Testing ( Against AI Army )

    Hi there Devs, i just want to share my ideas to help improve base editing . Many times, we ( players ) got attacked by some super strong guys and then we were badly defeated . The reasons to this may vary, but one main reason is because our base is not defensive enough . So i suggest we should...
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    Layout Feedback Thread!

    well i usually watch the replay when i get attacked . Then i figure out where the enemies' armies usually march, then i place traps there :D
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