AI issues

dbukalski

Approved user
Joined
Apr 8, 2015
Messages
2,015
here are the issues ive noticed. 1) i rally on enemy town center. units will walk allll the way around the walls of the city to attack the walls which are closest to the tc. rather than attack the walls i dropped them near. the previous AI was much better. 2) drop units. rally on town center. units will attack wall. when wall is broken open they start attacking another wall peice. when that is destroyed then they will finally move towarda tc. 3) drop cavalry, drop miner to break wall open. wall is broken open units continue to attack wall and dont notice wall is broken right next to them. 4) when buildings are pushed together tightly units dont know how to walk in between them. they go far out of their way until a bigger space is available for them to walk through. 5) infantry will refuse to attack wall to get at defensive structures prefering to walk long distance to attack a farm. 6) defensive structure with little bit of walls(open on both ends) cav attack wall because farm is pushed up against wall. rather than walk around the wall they attack wall
 

Redgar

Banned
Joined
Apr 9, 2015
Messages
1,394
Better later than never, but thanks for being constructive. I will add some points I mentioned earlier, so it is all in one topic. 1. Units attack wall even if the rally target is already destroyed. 2. Cavalry not always attacks the closest defensive structure. 3. units attack wall when there is a path after rally. 4. Rally makes some units stupidly jump forward, it needs to me improved 5. Bug. Defender attacked when all buildings were destroyed andy army stop 6. Units walk around buildings before attacking them 7. Non enlightement Soldiers step on buildings Tip: the only good working rally now is to break in the enemy base and rally inside of it. This way units keep together and important units have better chances to survive. Rally back works extremely bad for me, caz bombards often run forward in unpredictable directions, as well as HC, so it is more like gambling and not combat tactics.
 

Gambrinus

Approved user
Joined
May 2, 2015
Messages
416
I've experienced all those issues with AI on the newest update. Now if only Nexon/BHG would read the forums and see that they are destroying their game with these horrible updates.
 
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