SebQuattro
Approved user
- Joined
- Aug 19, 2016
- Messages
- 163
Alliances would be separated into leagues based on their Glory, Copper III to Dynasty I the same as in multiplayer. Each league would have 50 to 100 alliances with the remaining alliances not in a league. Alliances outside of the leagues would use the current matchmaking algorithm which gives newer alliances a chance. Alliances in a league would be matched against other alliances in their league, there would be no other matchmaking involved in leagues which removes any advantage from sandbags.
The top and bottom 10% of alliances in the leagues would be promoted or demoted to another league when the league season timer expires. Once in a league, the glory your alliance has would depreciate daily by a set percentage. This gives a way for the alliances outside of the leagues a way into the leagues, it also means those alliances who don't war will drop out of the leagues.
Alliance members in a league would get bonus resources for winning a battle, the same battle bonus as in multiplayer leagues. Library league bonus research would apply to the bonus like it does in multiplayer. Like the Daily Dock bonus, trade goods could also be delivered to your alliance gate based on your league.
The alliance rankings would change so instead of the top 100 displayed, it would display the alliances in your league. The top and bottom 10% would have division lines showing that they are due to be demoted/ promoted.
There would be an issue with getting a matchup from where different alliances will use different war sizes. So when you go to search for a war, it would show if there were any existing open searches and war size of them (alliance names would be hidden). That way you could match your war size to get an instant matchup.
So effectively, it's still a matchup based on glory...
The top and bottom 10% of alliances in the leagues would be promoted or demoted to another league when the league season timer expires. Once in a league, the glory your alliance has would depreciate daily by a set percentage. This gives a way for the alliances outside of the leagues a way into the leagues, it also means those alliances who don't war will drop out of the leagues.
Alliance members in a league would get bonus resources for winning a battle, the same battle bonus as in multiplayer leagues. Library league bonus research would apply to the bonus like it does in multiplayer. Like the Daily Dock bonus, trade goods could also be delivered to your alliance gate based on your league.
The alliance rankings would change so instead of the top 100 displayed, it would display the alliances in your league. The top and bottom 10% would have division lines showing that they are due to be demoted/ promoted.
There would be an issue with getting a matchup from where different alliances will use different war sizes. So when you go to search for a war, it would show if there were any existing open searches and war size of them (alliance names would be hidden). That way you could match your war size to get an instant matchup.
So effectively, it's still a matchup based on glory...