Another solution to sandbagging

SebQuattro

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Alliances would be separated into leagues based on their Glory, Copper III to Dynasty I the same as in multiplayer. Each league would have 50 to 100 alliances with the remaining alliances not in a league. Alliances outside of the leagues would use the current matchmaking algorithm which gives newer alliances a chance. Alliances in a league would be matched against other alliances in their league, there would be no other matchmaking involved in leagues which removes any advantage from sandbags.

The top and bottom 10% of alliances in the leagues would be promoted or demoted to another league when the league season timer expires. Once in a league, the glory your alliance has would depreciate daily by a set percentage. This gives a way for the alliances outside of the leagues a way into the leagues, it also means those alliances who don't war will drop out of the leagues.

Alliance members in a league would get bonus resources for winning a battle, the same battle bonus as in multiplayer leagues. Library league bonus research would apply to the bonus like it does in multiplayer. Like the Daily Dock bonus, trade goods could also be delivered to your alliance gate based on your league.

The alliance rankings would change so instead of the top 100 displayed, it would display the alliances in your league. The top and bottom 10% would have division lines showing that they are due to be demoted/ promoted.

There would be an issue with getting a matchup from where different alliances will use different war sizes. So when you go to search for a war, it would show if there were any existing open searches and war size of them (alliance names would be hidden). That way you could match your war size to get an instant matchup.

So effectively, it's still a matchup based on glory...
 

GailWho

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Jun 26, 2015
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I like the alliance league idea. It sure would be nice to see how we rank among our peirs. But I think a search within 100 alliances especially of differing War sizes would make searches very long on 24/7 schedule. Perhaps the rankings should include 200 alliances and searches should be on a schedule. Like all Dynasty kingdom, and Silver start on Mon then Wed then Friday and so forth and Empire, Gold and Copper leagues can search off a day from that. This way searches within leagues can be concentrated. If they miss too many search days in a row they get booted out of the leagues at end of cycle and another takes its place. The organization of this method with the resets and top/bottom 10% Is a great idea. It will be exciting to see people scrambling to get in top and get out of bottom. The only thing is I'm not sure this would eliminate sandbagging really because there are sandbagging teams of various weights not just heavies. But it would be a good way to see more teams on the leaderboard which would make the glory loss not sting as much when going up against them.
 

SebQuattro

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It's not really a serious suggestion anyway, BHG won't be the slightest bit interested.

League size would depend on how many active alliances there are, which is something I don't know. If you put all alliances into leagues, the bottom leagues will become populated with inactive alliances. You need alliances outside of the leagues and it needs to be a reasonable amount so they can still get match-ups. That would probably only leave you with enough to have a small amount in each I,II,III sub-league, or a larger amount in a single Copper, Silver Gold, Kingdom, Empire, Dynasty league.

Sandbagging won't be an issue, it won't effect match-ups in leagues as offense/ defense/ levels won't be factored in. Who you face will be solely dependent on your league. Within a few weeks, most leagues should have alliances with comparable strength.To keep things fair though, it would have to prioritize a matchup against an alliance you haven't previously faced in the current season. If you factor in offense or defense into the match making, no matter what you do there will always be alliances who will manipulate it. Clash weighted defense, now you have engineered bases with no defenses.

Match up times could be improved by mandating a single war size for each league, 15 for silver, 35 for dynasty etc.

You could change things around have different war rules for the top league. What you posted here https://forum.nexonm.com/forum/nexon...ld-war-problem could be applied to just the top league to make things a little more interesting.
 
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Scuba

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Mar 12, 2017
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If I missed any previous posts about alliance leagues in any thread before my own then apologies I'm not up to date.

Why shouldn't it work and surely it can't be that complicated to do.

If it works on player leagues with no question the strongest players at the top then it could work with alliances.
And absolutely right the idea of sandbagging would be gone as it's a league matching rather than a level, defensive, offensive or however many rabbits are running around your town.

There are plenty of other games not just war battle games that if you don't take wars you are not entered into a league so the capabilities must surely be there to null and void alliances that are inactive.

It may take more than a few weeks to balance out but it would put every alliance in place. No complaints about matchmaking because that's your level and if your getting beat then your not good enough.
 
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