Dang, I just might have to throw some Artillery in my mix. Missed out on the Vespa last month, got a double dose of the Bas-relief, but I did pick up Davinci's Machine Gun. Gonna have to wait a a little bit, though, mine are back at Global.
I'm not surprised at the power of Artillery, with the right mix, they can do this:
Global: 7 Howitzers, 33 Submachine Guns, 2 Mk2 Bombers
Atomic: 4 Mk6 Strike Fighters, 10 Heavy Field Mortar
No TTs, tactics, mercs, or generals used. MP raid.
Mortar Towers are the thing to watch out for in that mix. They take out the Ranged, which cascades down the line. Also, probably would have had an easier time if my Bombers weren't so far behind. They just get so chewed up doing this, most of the work is put on the ground army.
Going back to the APCs; health-wise on the Infantry, you want just enough that the APCs aren't working constantly to redeploy more than 2 at a time, if at all for a few seconds once they fill up. Roman with a small 20% boost is working well for me on that regards. I know most feelings on the new councillor feature run neutral to negative, but a War Cleo is another great addition with an attack speed boost.
I'm a little ambivalent on the Norden Bomb Sight. I really want one to try it out, but question it's effectiveness. I do think that the death deployment would be great for tying up troops to keep them from moving onto the other APCs, but beyond that, I think a better suited artifact would be a DPS/HP modifier. Someone with experience with the Norden can hopefully weigh in