Biplanes and triplanes are more stupid than ever

AbbyVille

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Jan 28, 2016
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190
Now they get shot down 50% of the time, mainly due to the new target acquisition. What's up with the kamikazi run trying to get shot move. Shoulda stick to the original flight plan.
 

skysblue

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Oct 18, 2015
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75
It would be good to know how they choose next target if their first target is gone while they still have runs left. I am thinking the defensive units. That's why they go all around trying to attack them. What is your observation?
 

USA Elite Will

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Aug 10, 2015
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560
They start off great, straight shot to the target... but then they like to do donuts in the sky and loiter over the enemy's base... why can't they fly straight back to the forrest...
 

AbbyVille

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Jan 28, 2016
Messages
190
Planes and airships already have steep learning curve, I don't know why the change. Clearly it's not better. When I first using them, they were at least predictable, they'd circle the assign targets even when it's destroyed, this way you can't do worse once you pick the target, same way the zep is doing. Now AI would select a new targets and always put them in the path of bullets.
 

Ravenlord

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Joined
Aug 23, 2015
Messages
1,406
What do you guys expect your planes to do if they run out of targets? What would a real life plane do? Of course they're going to continue the fight. And if they go for a defensive building to damage it before your troops get there, but get shot down, is that so bad? It's what planes do!
 
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