Blessings (and traps) should not expire in victory

mwedwards

Approved user
Joined
Apr 24, 2015
Messages
115
Title says it all. Given the extremely limited quantity of trade goods in the game and the level of micromanagement required to acquire and spend them, it would be nice to retain the benefits of "one time use" bonuses somehow. The one scenario in which this stands out is defense -- the Fortification and Tower Blessings. It's become fairly common to be raided, lose a large pile of resources but keep all stars, then shortly afterward be attacked again by someone actually making an assault on the base and lose 2-3x more resources before one has a chance to log in and reset traps & blessings. Raiders often don't even try for a star, which would otherwise result in a few hours of treaty with which to reset a base before the next attack. Understanding that too much treaty time could reduce the pool of available bases for attack, a better solution here might simply be to allow the victorious defender's traps and blessings remain intact when an attacker fails to gain any stars.

To be transparent here, I am not complaining about raiding -- I do it myself, It's just an annoyance that additional risk and micro are a consequence of good base design and successful defense.

This could be taken a step further and applied to Armor, Weapon, etc. blessings and possibly mercenaries -- if used successfully in battle, say destroying all defensive buildings, these could be retained as a reward. The Loot blessing could be retained as a reward for successfully destroying all gold and/or food buildings.

Please like if you think these would enhance the game.
 
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