Broken digital war calculation and war match quality

Chadwicke

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Joined
Apr 11, 2016
Messages
1,811
Today we (Viking rum club) ran 3 Digital age (320,309,288) 6 space age (284-247 ) 2 cold war ( 246-232) 1 Atomic 184 and 2 global in a 15 war
seach time 30 mins ( supposed to be 3.5% variance in 30 mins)
We landed Russian wolves
10 digital age ( 334 which was base 9 and 9 295-290)
4 space age (301-280)
1 cold war age ( 234)

This 334 at base #9 below space age bases plus the fact we matched them on less than a 30 min seach means that digital weight is broken and the new war seach is also no working BHG_Muet. TinSoldier
 

Theoneandonly

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Joined
Mar 14, 2018
Messages
411
It could be they searched for hours and their adjustment was much bigger than yours. Even if I agree with your point on war weight bug such matches can happen everytime.
 

Mountainking

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Joined
Aug 12, 2016
Messages
767
The algorithm should prevent team with say a 10% variance to even meet. How hard is that? Granted matches will be longer but those shit grab GP wars will cease to exist.
 

Theoneandonly

Approved user
Joined
Mar 14, 2018
Messages
411
Every 30 minutes the spread is grown by 3.5%, 10% would be reached after 90 minutes.

10% cap is a joke tbh, every good alliance should be able to win against an alliance with 10% more war weight. At least the difference can com from defense and offense.

As long as the war weight bug is still in Place it’s senseless to change anything in mm. And this bug will be worse with the lower digital age entry level.
 
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