Campaign for the Training blessing to apply to all Airstrip troops!

Green Bird

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Joined
Jun 27, 2017
Messages
183
I believe it would be of considerable interest to the community to see what priority this request currently has. As mentioned on numerous occasions, the power plant is not a permanently available building and so it’s use is occasional at best, while planes keep flying over towers to their untimely death during every attack!
 

Houkai

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Joined
Dec 1, 2016
Messages
113
In DomiNations today, the only way to reduce airplane training time is through the Power Plant event building.

#TinSoldier You do realize that people do not ask what can reduce the training speed today, but rather what should reduce it tomorrow?

PS. Pentagon can also reduce the aircraft training time btw.
PS.2 Although this is a lucrative idea about the training blessing I dread the day it becomes reality. For that will be the day the planes will become paper and/or damageless. Sadly, that's how BHG's balancing team roll atm.
 

Green Bird

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Joined
Jun 27, 2017
Messages
183
Let’s keep this campaign alive. If the developers are indeed listening to their players as being implied above, then there is a very simple way to show it!
 

exception

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Joined
Nov 24, 2017
Messages
18
I've just joined the forum to give you my support. Definitely a my hand up for a "YES" for this.
And YES to improving all the silly AI of those fighters! Bombers may be more predictable since they can do a 180 after completing their run.
 

Master Contrail Program

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Joined
Oct 1, 2016
Messages
350
Bump. Another set of linear upgrades in the new age. Library research to make silos fire quicker. Airplanes nearing 1000 oil per fighter yet still taking 30 minutes apiece to train.

A cost of between 4-5000 oil for a full set of planes is more than enough. Having to spend between 90-150 minutes to build them is just ridiculous. Quit being obtuse about this, BHG. Other than that, CWA looks great by the time I get to it in 2019.
 
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Master Contrail Program

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Joined
Oct 1, 2016
Messages
350
I would love to hear the devs' reasoning behind these ridiculous times, from a gameplay sense. From a business sense they obviously want us getting frustrated and coughing up 40+ crowns for retraining. All while they keep adding more and more defensively to boot.

Funny thing about frustration though, it's just as easy to put the game down and not play it for a few days by the time planes go from novelty to necessity. In fact that notion really synergizes with those two week build times.

I don't understand how this company doesn't have one person in-house who's played past enlightenment age without using a developer build. If they're not dealing with tanks, planes, silos, war matchmaking, sandbagging and the lion's share of the oil game then they're completely out of touch with the majority of the player base at this point.
 
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Necksahn

Approved user
Joined
Oct 9, 2017
Messages
97
I support this change. A lot of goodwill gain for minimal loss to Nexon. Lock up your business people (who only care about short term profits) and sneak this change in. They won’t know it ever happened.
 

JoseLanderos

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Joined
Nov 20, 2017
Messages
15
excellent proposal, perhaps applying this proposal could counteract the many negative comments against the missile silo
 
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