~Kratos~
Approved user
- Joined
- Mar 23, 2019
- Messages
- 162
As the title says.
It is quite useless to show DPS (damage per second) for all buildings or troops in the game which all shoot at various fire rates. Having DPS as the global info would be more useful for comparision if all units and buildings in the game had the same firerate, but that is not the case.
So in the end if you want to know (for example):
How many shots your Anti-tank guns are going to take to kill Heavy Tanks, you'll have to calculate: DPS of your tower multiplied by 3 (every 3 sec it fires, or so I counted). DPS is useless stat here.
How many shots your RPG or HTs/anything will take to destroy buildings (we know exact buildings HP but not exact dmg per shot)... for example to know if you can 1 hit certain buildings upon spawning...
or how much dmg planes are going to do (this is the worst: I don't even know how many seconds/what part of the entire plane run is calculated here as the base for DPS; or if it's actually not DPS on the info screen but the dmg per entire run... or just one of the two shots... totally ambiguous)
etc etc.
All this guessing or calculating wouldn't be necessary if we could just look at the damage done with every shot. Quite simple.
The only exceptions, where DPS is ideal, are machine-gun type of shooters (i.e. Air Defense, Redoubt), here dmg per hit would be useless and DPS should be retained.
(I know I know, this isn't exactly high priority among all the bugs piling up to be fixed... but that's no reason to say no for actual gameplay improvement suggestions..)
It is quite useless to show DPS (damage per second) for all buildings or troops in the game which all shoot at various fire rates. Having DPS as the global info would be more useful for comparision if all units and buildings in the game had the same firerate, but that is not the case.
So in the end if you want to know (for example):
How many shots your Anti-tank guns are going to take to kill Heavy Tanks, you'll have to calculate: DPS of your tower multiplied by 3 (every 3 sec it fires, or so I counted). DPS is useless stat here.
How many shots your RPG or HTs/anything will take to destroy buildings (we know exact buildings HP but not exact dmg per shot)... for example to know if you can 1 hit certain buildings upon spawning...
or how much dmg planes are going to do (this is the worst: I don't even know how many seconds/what part of the entire plane run is calculated here as the base for DPS; or if it's actually not DPS on the info screen but the dmg per entire run... or just one of the two shots... totally ambiguous)
etc etc.
All this guessing or calculating wouldn't be necessary if we could just look at the damage done with every shot. Quite simple.
The only exceptions, where DPS is ideal, are machine-gun type of shooters (i.e. Air Defense, Redoubt), here dmg per hit would be useless and DPS should be retained.
(I know I know, this isn't exactly high priority among all the bugs piling up to be fixed... but that's no reason to say no for actual gameplay improvement suggestions..)
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