David Pasquinel
Approved user
- Joined
- Apr 5, 2015
- Messages
- 192
That's just me that think that it's a silly sight to see our ballistas and cannons walking and shooting like they are ghost-operated?
I know that the game have already a plethora of things to be adressed first, but I think that the dev team should rework the sprites of artillery units to include at least one single guy carrying and shooting our artillery. I'm not asking even to have a full crew carrying it with horses and an officer ordering the targets and waving his sword when ordering the shots, just a guy to roll the machine around.
It's fine with a 90's RTS like Age of Empires 1 and 2 (the third one already includes guys on cannons), but we already have past that era of graphical abstraction on our strategy games, and i'm more than sure that the app can cope with some reworked unit sprites.
I know that the game have already a plethora of things to be adressed first, but I think that the dev team should rework the sprites of artillery units to include at least one single guy carrying and shooting our artillery. I'm not asking even to have a full crew carrying it with horses and an officer ordering the targets and waving his sword when ordering the shots, just a guy to roll the machine around.
It's fine with a 90's RTS like Age of Empires 1 and 2 (the third one already includes guys on cannons), but we already have past that era of graphical abstraction on our strategy games, and i'm more than sure that the app can cope with some reworked unit sprites.