Brand Marrow
Approved user
- Joined
- Jan 21, 2016
- Messages
- 1,117
So, a while back I tried to ask other forum goers about how to make a good kill zone and they were very hush-hush about it (as if there's enough traffic on forum that they would have to worry about giving away trade secrets, I've had all of one attack by a forum member since I joined months back....)
Anyhoo, I finally designed my own kill zone and it is working beautifully! Super fun to watch entire armies linger on barbed wire while being pounded by mortars and then finally escaping into a field of landmines for the coup de grace, (evil chuckle).
So, I am happy to give away my secrets and ideas about designing these things so all forumgoers can join with me in evil chuckling and the deep schadenfreude (yes I checked the spelling) that comes from watching your attackers suffer miserably and die horrible deaths.
Tips...
1. Design your base so that there is one direction (preferably north or east so artillery is hidden by TC) from which your TC is easy to attack. I just made it so that there is only one wall to reach TC from the north and two or three walls from all other directions. I also position the TC so it is closer to the forest in the north, more distance and bldings to fight through coming from the south.
2. Dont make this path of least resistance too obvious.
3. Position mortars so that there is cross-fire in this same direction.
4. Place all of your traps along this path to the TC. I put barbed wire (adult caltrops) spaced out to cover maximal area (mine cover about 12 spaces across and 8 spaces deep), then interspersed some landmines (adult spike traps) and ambushes.
5. Place some oil wells and houses in the mix with your traps, this way there is not an obvious blank space on your map that says ''KILL ZONE, PLEASE ENTER HERE''
6. Put your factory and war academy nearby so that a heavy tank and some little tanks with spawn from them and join in the devastation party.
Ok, that about covers it for me. I am hoping this post will unlock a flood of advice and ideas on kill zones and greatly increase the amount of evil chuckling and diabolical laughter in the forum..... he he he...... hua ha ha ha hua ha ha
PS: no i am not going to post a pic
Anyhoo, I finally designed my own kill zone and it is working beautifully! Super fun to watch entire armies linger on barbed wire while being pounded by mortars and then finally escaping into a field of landmines for the coup de grace, (evil chuckle).
So, I am happy to give away my secrets and ideas about designing these things so all forumgoers can join with me in evil chuckling and the deep schadenfreude (yes I checked the spelling) that comes from watching your attackers suffer miserably and die horrible deaths.
Tips...
1. Design your base so that there is one direction (preferably north or east so artillery is hidden by TC) from which your TC is easy to attack. I just made it so that there is only one wall to reach TC from the north and two or three walls from all other directions. I also position the TC so it is closer to the forest in the north, more distance and bldings to fight through coming from the south.
2. Dont make this path of least resistance too obvious.
3. Position mortars so that there is cross-fire in this same direction.
4. Place all of your traps along this path to the TC. I put barbed wire (adult caltrops) spaced out to cover maximal area (mine cover about 12 spaces across and 8 spaces deep), then interspersed some landmines (adult spike traps) and ambushes.
5. Place some oil wells and houses in the mix with your traps, this way there is not an obvious blank space on your map that says ''KILL ZONE, PLEASE ENTER HERE''
6. Put your factory and war academy nearby so that a heavy tank and some little tanks with spawn from them and join in the devastation party.
Ok, that about covers it for me. I am hoping this post will unlock a flood of advice and ideas on kill zones and greatly increase the amount of evil chuckling and diabolical laughter in the forum..... he he he...... hua ha ha ha hua ha ha
PS: no i am not going to post a pic