Disparage Spire: Medieval/Gunpowder Layouts

SkyCaptain

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May 9, 2015
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Well I'm going to start this off, SkyCaptain Reporting In!
I'm from this up and coming Alliance called Singapore fARM.
I'm here to discuss layouts for all mid to high lvl players farming through the Medieval, Gunpowder and Enlightenment Ages.

I'm currently 3.5 days away from the GP age and this is what I have going on right now. I plan to fill in the outside corners with more defenses then I have access to them. Also I realize the top corner is not compete but will finish Library research for the final 5 walls ASAP.

I hope this thread continues to be active and thrive into a great place for all kinds of layout discussions.

SkyCaptain Oooooooooooout IMG_0876[1].PNG



Update May 10th: Disliking this base already, It's been attacked many many times over the past 24 hrs when I designed it this way. It's "look" does not seem to discourage attackers like another design I was using before. I was only cleared out once by a gunpowder age player using 8 knights and infantrymen/archers...but many other classical age players got to at least once of the storage facilities.

Update May 11th: Changing base today! This one was not working at all for me, tons of attackers kept getting my food as it's usually full when every upgrade building is busy. I even made better defense positioning, it just didn't cut it. knew keeping all 4 storage resources in one walled area was a big risk. That is just not a good idea.

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I present to you the Modified 2x2

This was a layout a used a for a while, it really seemed solid. This is my current base right now.
You have your 4 storage divided up which I think is really important.
The 4 gates in the center provide excellent defender troop movement flow which really strengthens this layout. The two outer gates can be positioned wherever you think they fit best (keep them on opposite sides though).
The squared wall sections in each compartment keep a targeted attack at the outer intersections from opening up into 2 parts of the base.
I have included the Castle (which is such an amazing defense, not sure why so many bases leave it in a corner) but you need to widen those 2 sides. You can also switch the position of the Castle and Mill to provide better arrow attack range covering the 3 other resource buildings. Keep those mills out of your 2x2 if you don't need food at the moment (we all know gold is the most valuable). (dont worry, my outer buildings/roads are not quite right yet)

I will update the screenshot when I have some defenses from the GP age! IMG_0878[1].PNG


Update May 13th: The Modified 2x2 requires 80 walls from the medieval age + only 5 from the library
I really love this layout, it's really been working out for me! Zero 100% defeats in the past few days. Only a few managed to hit one resource and they only partially damaged/looted it! It is so very important to level up your garrisons and stables as high level ones with swamp the invaders quickly.

And I forgot to mention the range that I farm within which directly influences who can attack you. I start at the bottom (200 medals) and clear bases until around 300 or a bit higher if I constantly keep finding gold heavy bases. About 500 medals is the maximum that I will climb to before dropping back to 200.
All this to say that those in the 200-500 medal range are the folks that will attack me. I would say that about 90% of attackers are from the classical age.
 
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HarlequinLord

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May 7, 2015
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my gunpowder age design, maximised for symetric defence of all regions. once i get the 2 redboubts they will go next to the garrisons oon out outer wall to increase outer defence. has worked very well for me soo far!11216463_10204360540153766_1852767408_n.jpg
 

Atownplayer

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May 10, 2015
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I really have concerns about disregarding roads for a better def. layout like you do. i do like the 400% extra income i get from having the roads connected, so i really would like to hear your thoughts on the matter.
another thing is with all the undefended roads you have, its a lot of resources out in the open if you decide to go afk (even if only once a day for 8 hours) :)
 

SkyCaptain

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May 9, 2015
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Thanks for posting! I really like how symmetrical your layout is and my only concern is how easily a wallbreaker could spoil your day you you were caught offline with tons of resources. Popping any top wall section leaves 4 of your resources vulnerable to a swarm of infantry, even if they all suicide. Even those outer catapults can be distracted with a few men. I believe centered bases to be the hardest to clear out. Now with saying all of this If it always works for you then that's great! This is just my opinion, have a great day, SkyCaptain Out
 

SkyCaptain

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May 9, 2015
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I am with you 100%, I regret that I didn't mention my road setup. I love the fact that you can build roads in this game, and moreso that it is the means and method of gaining gold slowly over time (caravans included). I kinda hastily took that screenshot without adding the finishing touches to my layout. I will continue to test and build new bases (with roads!!!). Please include your layout if you want to. SkyCaptain Out!
 

Atownplayer

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May 10, 2015
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GPage new.png

This is my layout. I built it prior to advancing to GP age to make room for the redoubts and what not, but even without it works out alright.
have to tinker a bit with the traps and stuff but yeah...
 

Deth Adder

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Aug 28, 2015
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I tried ur layout. I changed it around a lil n ur right its solid.. Ty 4 the help
 
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