In the DomiNations, you are allowed to select your first wonder but limited to 1 out of 4 per 4 specific ages. The bronze age, classical age, Gunpowder age and the Industrial Age.. The bronze wonder you place requires 10,000 food to be constructed of which is split in 5 constructions of 2,000 food each of which takes 20 minutes each batch with a total 1 hour.
In this first post, we'll cover the Bronze Age next post the Classical age, then Gunpowder age and as last, Industrial Age.
"Grants a +20% boost to nearby farms."
This wonder augments your Farm's food production per hour, and unlike Stonehenge, you need to place all farms nearby to get the boost. Also, players can steal the increased amount of food you have produced. Don't let this discourage you though. It won't be a huge problem if you collect your resources before you log out. This wonder will have increased effectiveness if you have researched Crop Rotation completely; however, it can be a challenge to make an effective layout and place all those newly acquired farms next to the Pyramids
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Acropolis
“Makes your defending army tougher (+15% Health). Speeds up troop spawning (-20%) at nearby garrisons, stables, and bunkers.”
Selecting the Acropolis shows its area of effect and highlights the Garrisons, Stables, and Bunkers under its area of effect with a green glow. It Strengthens your defending army by enabling them to take more hits before dying. Garrisons and Stables within 8 spaces from the edge will take 20% less time to spawn defenders. It can be an excellent partner to the Colosseum wonder. The Acropolis makes the first wave appear in 4 seconds and subsequent waves appear every 32 seconds.It is more effective when researching Partisans, Fortification, and Nationalism completely.
Only troops that are produced by a garrison or stable under the effect of the Acropolis will have the 15% health bonus. If said troops leaves the Acropolis range it will not lose the +15% health bonus. Troops made by a garrison or stable not under the effect of the Acropolis will not gain the 15% health bonus if they walk into the range of the Acropolis. Bonus remains even if Acropolis is destroyed; as well, defender hp buff remains even when the troop (spawned from defensive structure within 7 square radius AoE) moves outside of the Acropolis AoE
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“Grants bonus Gold (+10%) every time you collect from a Caravan.
Increases the effectiveness of your road network when connected by roads to your Town Center. (+100%)”
Stonehenge is a Wonder that can be built starting from the Bronze Age. It increases a player's gold income by increasing gold production of caravans and roads. Unlike the Pyramids wonder which adds on to the food production, Stonehenge gives bonus gold to the caravan. This means that the bonus gold given cannot be raided by players. This wonder can be more effective by researching Roadways and Commerce completely.
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Hanging Gardens
“Increases the resources gained (+20%) from nearby fruit trees and gold mines. Increases the frequency that they can be gathered from. Collection time decreased by 50% and Regeneration time decreased by 20%”
This wonder will have a radius around it where all gold mines and fruit trees will be affected by the attributes. So make sure you place them nearby. If you prefer having both fruit and gold, then this wonder will be beneficial for you. Unlike the Pyramids and Stonehenge, which can only provide a boost to one resource, this wonder gives a boost to both. Another useful attribute about the Hanging Gardens is that since regeneration time is 20% faster it means more chances to harvest for cider and metal. These two trade goods are essential for the powerful heavy cavalry and elephant mercenaries, and can be good for a consistent Armor Blessing. It can be more effective by researching Pottery completely.
Gold mines and Fruit Trees will give more the more you advance up to ages. While it may look that it won't give you much when you can first build this wonder, the more ages you pass the more gold and fruit you can collect by mining/harvesting. Once you are in the classical age, you can use the Library (that you have to build first) to increase your fruit trees and gold mines by another +5%.
If you prefer having both fruit and gold, then this wonder will be beneficial for you seeing the other wonders can only either give you more gold from caravans and roads or fruit from farms, but not both.
In this first post, we'll cover the Bronze Age next post the Classical age, then Gunpowder age and as last, Industrial Age.
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---------------------------- Bronze Age ----------------------------
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Pyramids
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Pyramids
"Grants a +20% boost to nearby farms."
This wonder augments your Farm's food production per hour, and unlike Stonehenge, you need to place all farms nearby to get the boost. Also, players can steal the increased amount of food you have produced. Don't let this discourage you though. It won't be a huge problem if you collect your resources before you log out. This wonder will have increased effectiveness if you have researched Crop Rotation completely; however, it can be a challenge to make an effective layout and place all those newly acquired farms next to the Pyramids
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Acropolis
“Makes your defending army tougher (+15% Health). Speeds up troop spawning (-20%) at nearby garrisons, stables, and bunkers.”
Selecting the Acropolis shows its area of effect and highlights the Garrisons, Stables, and Bunkers under its area of effect with a green glow. It Strengthens your defending army by enabling them to take more hits before dying. Garrisons and Stables within 8 spaces from the edge will take 20% less time to spawn defenders. It can be an excellent partner to the Colosseum wonder. The Acropolis makes the first wave appear in 4 seconds and subsequent waves appear every 32 seconds.It is more effective when researching Partisans, Fortification, and Nationalism completely.
Only troops that are produced by a garrison or stable under the effect of the Acropolis will have the 15% health bonus. If said troops leaves the Acropolis range it will not lose the +15% health bonus. Troops made by a garrison or stable not under the effect of the Acropolis will not gain the 15% health bonus if they walk into the range of the Acropolis. Bonus remains even if Acropolis is destroyed; as well, defender hp buff remains even when the troop (spawned from defensive structure within 7 square radius AoE) moves outside of the Acropolis AoE
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Stonehenge
“Grants bonus Gold (+10%) every time you collect from a Caravan.
Increases the effectiveness of your road network when connected by roads to your Town Center. (+100%)”
Stonehenge is a Wonder that can be built starting from the Bronze Age. It increases a player's gold income by increasing gold production of caravans and roads. Unlike the Pyramids wonder which adds on to the food production, Stonehenge gives bonus gold to the caravan. This means that the bonus gold given cannot be raided by players. This wonder can be more effective by researching Roadways and Commerce completely.
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Hanging Gardens
“Increases the resources gained (+20%) from nearby fruit trees and gold mines. Increases the frequency that they can be gathered from. Collection time decreased by 50% and Regeneration time decreased by 20%”
This wonder will have a radius around it where all gold mines and fruit trees will be affected by the attributes. So make sure you place them nearby. If you prefer having both fruit and gold, then this wonder will be beneficial for you. Unlike the Pyramids and Stonehenge, which can only provide a boost to one resource, this wonder gives a boost to both. Another useful attribute about the Hanging Gardens is that since regeneration time is 20% faster it means more chances to harvest for cider and metal. These two trade goods are essential for the powerful heavy cavalry and elephant mercenaries, and can be good for a consistent Armor Blessing. It can be more effective by researching Pottery completely.
Gold mines and Fruit Trees will give more the more you advance up to ages. While it may look that it won't give you much when you can first build this wonder, the more ages you pass the more gold and fruit you can collect by mining/harvesting. Once you are in the classical age, you can use the Library (that you have to build first) to increase your fruit trees and gold mines by another +5%.
If you prefer having both fruit and gold, then this wonder will be beneficial for you seeing the other wonders can only either give you more gold from caravans and roads or fruit from farms, but not both.
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