EOD Tech Trap Disarm vs Commando Spec Ops

NateTheGreat

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Joined
Sep 24, 2018
Messages
159
Current armies in war have EOD ( Explosive Ordinance Disposal) Units that will go in and disarm dangerous areas clearing roads for large armies to travel through. These are individuals with very high armor and are very slow moving or remote control expensive robots to safely explode bombs from a distance.

Commandos were termed from the 2nd Boer War and the Afrikaan army from the word "Kommando". These were light infantry, fast moving, and avoided large troop engagements. They were meant to supplement a larger attacking force performing targeted sabotage events.

The current Commandos in the game do not function exactly with this description. They are far too slow and do not avoid large groups of enemy troops, and they wander about aimlessly uncertain of what target they should focus on.
Improvements/Changes
They should move faster, avoid amour vehicles, blow up only 1 targeted building, then turn around and run back quickly behind other attacking troops and shoot defending infantry at 7 range for 5000 damage every 4 seconds to defenders.
They are "stealth" on the way in but are "seen" on the way back, so they ignore troops/traps/shooting buildings (exists already) before hitting their target, then sniper towers can shoot them for a 2 shot kill on the way back to safety. Also in Space Age there is a Satellite building that can "spot" the commando and all nearby troops will rally to the commando along with spawning a a dog/4 men/and a truck to hunt and destroy the commando.

Just think of the current day special forces Delta Force / Seal Team 6 / Green Beret they often parachute in attack and a single high value target then get out quickly like killing Osama bin Laden ( ie. Strongholds, Bunkers, Castles, and Missle Silos) . They are also often the snipers that support infantry from rear protected positions.

These are just some suggestions of how the commando should function and also a new unit that should be added in upcoming releases.
 

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
I would like to see the satellites floating.
Can only be attacked by fighters.
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NateTheGreat

Approved user
Joined
Sep 24, 2018
Messages
159
Satellites would indeed be a sight to behold! I was thinking we could also have an offensive satellite troop that slows defending troops and disables towers and anti air as it circles the map. It has a 9 radius path with a 4 radius circle.

On the defending side we could have a Satellite Tower that slows advancing troops 9 radius, shoots at the attacking satellites ( 7 radius), and de-cloaks the commandos.
 
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