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Fix the Museum - No Lottery, weaker, visible, and less painful to use

yemen

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No Angel They announced the museum in february of 2018, and released it in may. I feel that 7 months of experience with it is more than enough to say it is broken as currently constructed, and to ask for a repair / redesign.

They have made a few changes along the way - the war wing for instance - but none have touched the broken balance and mechanics of it. They didn't even add more storage for free now that we can display 20 artifacts.

Manifesto after the initial curiosity and enjoyment of the resource boosts, ignoring and not using it was my attitude towards it until they added it to war. I would be happy to go back to ignoring it if they pulled it back out of war, but not a reasonable alternative when it can have so much impact on my team's war success.
 

yemen

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We have now found out how lots of high level players cheated the museum system and maxed out their artifacts for free, in a post on these very forums a few weeks ago. That bug was patched, but who knows what they are using now.

Given that we now know for sure that the museum system is not only unbalanced, broken and pay to win, but is also very prone to hacking / cheating, can Nexon respond to this suggestion, and if you don't like it tell us what you plan to do to fix it instead please?

BHG_Muet TinSoldier
 

NateTheGreat

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Couldn't the swapping thing just get cut out by having the following.

Locking in the artifacts so you can't change the artifacts ( Only allowed to own max of each kind)
You can change your attribute type on an artifact if you spend X number of supplies say (2000 supplies).
Your upgraded bonus% stays on your artifact but the type of attribute can change when spending supplies.

Main Hall - 5 Attributes per Artifact
2/2 Weapons ( Army attributes +damage%)
2/2 Armour ( Army attributes + health%)
2/2 Pottery ( Economic boosts/ library/univ discounts)
1/1 Jewelry ( Only offensive base enemy -dmg/-health)
1/1 Gems ( Only defensive base own +dmg%/+health%)


War Hall - 5 Attributes per Artifact
2/2 Weapons ( Army attributes +damage%)
2/2 Armour ( Army attributes + health%)
2/2 Offensive Equipment ( Only offensive boosts affecting enemy -% building dmg/health)
2/2 Defensive Equipment ( Only defensive boosts affecting own +% building dmg/health)

Remove Legendary Slot, Each of the other artifacts can be upgraded to legendary through offers or crown cost.

Base artifact cap ( total of all attributes per artifact) 75% standard / 150% for Legendary

Individual attribute cap 20% standard / 30% for Legendary
Max 1 type of attribute per unit/building. So can't have 2 attributes both adding +plane health eg. 60%.
You can have + plane health, + plane damage but max 30% for each ( legendary allows max 30%, standard is 20%)
Not +80% tower damage like some people have.
 
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NateTheGreat

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Main Hall - 5 Attributes per Artifact
2/2 Weapons ( Army attributes +damage%)
2/2 Armour ( Army attributes + health%)
2/2 Pottery ( Economic boosts/ library/univ discounts)
1/1 Jewelry ( Only offensive base enemy -dmg/-health)
1/1 Gems ( Only defensive base own +dmg%/+health%)


War Hall - 5 Attributes per Artifact
2/2 Weapons ( Army attributes +damage%)
2/2 Armour ( Army attributes + health%)
2/2 Offensive Equipment ( Only offensive boosts affecting enemy -% building dmg/health)
2/2 Defensive Equipment ( Only defensive boosts affecting own +% building dmg/health)

Remove Legendary Slot, Each of the other artifacts can be upgraded to legendary through offers or crown cost.

Base artifact cap ( total of all attributes per artifact) 75% standard / 150% for Legendary

Individual attribute cap 20% standard / 30% for Legendary
Max 1 type of attribute per unit/building. So can't have 2 attributes both adding +plane health eg. 60%.
You can have + plane health, + plane damage but max 30% for each ( legendary allows max 30%, standard is 20%)
Not +80% tower damage like some people have.
 

NateTheGreat

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Museum Redesign 2.jpg

It's not really a whole redesign, just some tweaks to the system. Most of the framework is built for a functional museum, just needs better organization.
  • Rearrange the attributes based on artifact type
  • Lock the total number of artifacts you can own, you can change your attributes for a supply cost
  • Have the attributes displayed below each artifact in a list
  • Convert into supplies from researchers 1:2 supp, benefactors 1:3 supp
  • Convert blueprints into fragments 15prints:100frag (current ratio)
  • Give 75% refund of supplies and fragments based on total cost of current artifact
Fit Main Hall and War Hall each on one page so no scrolling.
 
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No Angel

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The attributes should be shown after each mp battle. While for world war, the war hall attributes should be shown during Planning Day, so we can report if any is cheating.
World wars have been frustrating even with viewable coalitions, and hidden museum boosts will just make it worse 😆
​​​​​Anyways, it's just an idea. Some will disagree cause they like their contents hidden, shy men! 😆
 

NateTheGreat

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Invisible:
For MP, at least display defensive boosts to the attacker before the attack, without the numbers. So I may not know if you have +10% or +30% air defense damage, but I know you have a boost to it, and it will be no greater than the max, and that high level players are likely to have the totals maxed out. Show me the actual numbers on the final screen, so I can understand why I so unexpectedly won completely / lost utterly.

For war, change the whole setup. Defensive artifacts should be changeable during planning day, and become locked in at the end of it. Then they are displayed to the enemy in full detail (random invisible boosts have very little place in war, the university and library hidden boosts provide too much of this already in my opinion). Offensive boosts can be changed until you do your first attack, and not after. At that point they are displayed to everyone. This matches the existing rules around coalitions for consistency. It also helps to make cheating obvious and not invisible in the most important area for most active competitive players - wars.

Yes I totally agree we need some type of visibility with the museum artifacts.
 

Fezzinsky

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With regards to the visibility of museum artifacts it takes away some of the fun. It's not as if we see the trap level and location some elements need to remain hidden.

Those legendary artifacts though a bit of a nuisance now with the tiered sales whereas you could previously purchase one for £40-50 which is expensive but not as expensive as having to travel through multiple tiers of speed ups and troop tactics sometimes they now cost around the £100 mark. I want the legendary because it makes a difference not the rest of the filler. This is why I have 2 decent legendary for standard hall but only one for war hall the one that was from the pershing LTE.

I only keep the ones that I have on display sell the rest. It's something to do while troops are training etc. What really gets to me is the availability of supplies at shipyard etc. I have literally thousands of benefactors and researchers but supplies are a real nightmare it takes me almost a month to glean the supplies I need for an upgrade as they are so limited yet highly available to lower players this imbalance needs to be fixed. Those benefactors are entirely useless without the supplies.

FEZZINSKY 262 CWA French
 

yemen

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This last event convinced me to use a big pile of fragments, to try to get something decent while the temporary boost was in place.

I am even more convinced that the mechanism is broken. And with what the ones I got during the boosted event, while none were what I wanted exactly, it goes from very unlikely to vanishingly unlikely I will find something better later with good categories and boosts. Rerolling with crowns is the only way to improve now.

Nice event, but it took the problem from bad to worse.
 

NateTheGreat

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Especially if you start investing supplies into any of the attributes at this point. It takes you backwards if you sell your upgraded items because you lose supplies.
 

Blood

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Just buy more that’s what nexon designed the museum for. P2w is not supposed to be fair or fun just expensive.
 

jagadeeshgarapati

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there is no real need for making visibility. the only requirement is making a cap for each benefit like 30% etc. we can be prepared and expect museum benefits if there is a capping. just like University, though it is invisible we can guess HTG or other university upgrades with a dummy or real attacks and strategise accordingly.

moreover capping should be on benefit not on artifact. example if max cap of bazooka health is 30% you can only get 30% of health even if you craft 10 artifacts with 20% of bazooka health.

in my view max capping should be 30% because university only offers 30% max and you invest lot of time and resources on university to get that 30% and now you can achieve double that with just some bucks and an hour of time is disgusting.
for example people invested so much of time maybe the entire time on saladin to get HTG 30% and this is offered for free in museum.
time is money and time is everything.
 
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KniferX

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There is a cap on attributes, 85% max. Yes, people reached it with some of these p2w legendaries, and no, it won't be lowered because it would mean fat refunds for the players with those legendaries.
 

No Angel

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The visibility argument should be valid. Especially in WW. They could work same as Coalitions. They are visible 😉

Manifesto will LOVE this idea so much! 😆
 

Manifesto

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Tbh, l doubt Manifesto really actually cares one way or the other. 😒
 

toffill

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The Museum is far too complex and totally confusing. I just can't make any sense out it at all and like many members in my alliance we just ignore the darn mess. Maybe someday they will streamline it so the average game player can have a clue what is going on. For now many of us have opted to wear blinders when it comes to the museum.
 
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