@ eddie " Notre Dame discounts the Library wall chapter by 10% and coughs up 20k a day or 600k a month so a couple of walls/bricks/bags of cement for the wall depending where you are.
Can't you spreadsheet the TCO for each wonder? Worker days lost building the things, space taken that compromises your base defence layout, forest you eventually have to cut down to make way for them, etc. Shouldn't take too long "
Max walls cost 3.5 billion gold. Max building upgrades like 500 million ish. About 40% of that 500 million is gold. The other is oil and food so of no concern as far as im concerned. Thats 200 million gold for buildings vs 3.5 bill gold walls. 10% refund is 20million gold saved. About 4 hrs of grinding for decent gold farmers. 600k per month bonus from notre dam is 7.2 million in the year. So 1.5hrs of gold farming for the entire year. Notre dam is insignificant to serious gold farmers. Compared to the increased gold gained and protected from coloseum they both probably come out even. Just becomes a question of how much u grind whether notre dam comes out on top or not. Coloseum has more of a cool factor. Fc is better for defense in the sniper meta. It might even be better vs 5 star armies if ur defense is strong enough. Currently my underdeveloped defense kills kitchen sink maxed out armies about halfway through the defenses. If i had an fc and was able to kill the army halfway through my base i might prevent quick victory and even possible tc kill. Although 50% is mostly guaranteed no matter what u do. So in that sense fc might be best from every angle. Anti sniper, anti 5 star, protecting gold(by forcing most raiders spent on tc/fc. Im able to take the gold trade goods from every base in the game and get victory for league rewards. But watching defense replays i think most people arent able too so in that sense fc would be best for gold protection
As for wonders vs clear forest and lost worker time. Offense is #1 priority. And by offense i mean anything that factors into ur gold/hr. That means mercenary camp, alliance gate, temple, library, war academy, trade good, gold, food storage.
But after that wonders are next in line for importance of building if u know which one to build. For industrial age i dont know which one is best so im holding off.
Forests need cleared for defensive purposes. And for future ages. The wonders need to be built no matter what because their very powerful. So worker time and forest clearing isnt a factor.
It just comes down to which one to build. Im very confident the wonders ive built are the best choice for what im looking for.
Every building in the game has a very long return on investment. Redoubt lvl 3 is 12 days to upgrade, 7 mil gold, 15% increase in dps. How much gold does that redoubt save me per defense? How long does it take for that saved gold to pay back 7mil and 4 workers down for 12 days. What about the increased losses for 12 days for it being non functional.
Wonders use food to upgrade so a worthless reasource. Not a loss in my book and does not need to be returned on investment. Once u build a wonder it automatically improves each age without further investment or taking it off line. Acropolis improves my ever more powerful defenders. Coloseum is 2x garrisons and automatically upgrades each age. No workers or resources needed. Wonders are the most valuable buildings in the game theres no question about building or clearing space for them