I have been playing dominations since the beginning of the game.
Apologies in in advance for the following rant:
here seems to be the life cycle Nexon wants players to go thru
Learn how to play the game
A. Learn the buildings, troops, tactics, etc
B. Pick a troop composition and a defensive configuration that suits your style
C. Have fun
D. Learn how to work around the many bugs in the game
E. Wait for Nexon to decide to change the way the game operates by decreasing troop, tactic abilities, adding new buildings ( uni, museum etc) , introducing new pay to win troop types, etc
F. Fun level drops
G. Go back to step A or quit game
by my count the 2018 rebalancing is the fourth time the game has significantly changed
Change 1: Romans and Greeks too strong, significantly weaken Roman soldiers and Greek cavalry
Reason: To stop people from using one troop type in their attacks
Result: General dissatisfaction, many players abandoned game, players started using a mix of troop types
Fun level drops
take a break from the game
Change 2: introduce UNI, troop cards, and bazooka towers
Result: Attacks became harder because you did not know what uni upgrades had been applied, bazooka tower kills attacking troops very quickly
General dissatisfaction, many people abandoned game
Many people bought troop cards to help their attacks
Fun level drops
Change 3: introduce museum and missile silo
Result. Attacks get harder, missile silo kills attacking troops, (but not as fast as bazooka tower)
Change 4: 2018 rebalance
Result: Attacks get harder, resource collection becomes harder, putting up with troops shooting at walls, ignoring defensive buildings and getting killed becomes more than frustrating
Fun level drops
isn’t A game supposed to be fun and not frustrating ?
Someone else already asked this question, but I did not see an answer
isn’t the game about attacking and looting so a civilization can advance. Why would Nexon make attacking harder ?
Relearning how to succeed in the game every 6 months or so seems a poor game design.
i would also point out (some else mentioned this as well), troop types are not being used because their AI is poor and they get killed very easily. If Nexon really wants to rebalance the game and have all troop types used ..... FIX THE POOR ATTACK AI, so the troops
1) don’t shoot at walls when a hole is available to use
2) move within range of defensive buildings only to ignore the building so the building can kill the unit
3). Get easily killed, (saboteur, AH, bazooka, etc)
4). I see tanks eagerly rush an AT that is behind a wall so the AT easily kills the tank
5) I see infantry move within range of mortars so they can be killled
6). I see cannons separate from the infantry and archers so the wonder unprotected and can be killed
better rebalancing solution
fix these issues and you will rebalance the game without making buildings harder to destroy, and without reducing the ability of troop units and tactics !!
Apologies in in advance for the following rant:
here seems to be the life cycle Nexon wants players to go thru
Learn how to play the game
A. Learn the buildings, troops, tactics, etc
B. Pick a troop composition and a defensive configuration that suits your style
C. Have fun
D. Learn how to work around the many bugs in the game
E. Wait for Nexon to decide to change the way the game operates by decreasing troop, tactic abilities, adding new buildings ( uni, museum etc) , introducing new pay to win troop types, etc
F. Fun level drops
G. Go back to step A or quit game
by my count the 2018 rebalancing is the fourth time the game has significantly changed
Change 1: Romans and Greeks too strong, significantly weaken Roman soldiers and Greek cavalry
Reason: To stop people from using one troop type in their attacks
Result: General dissatisfaction, many players abandoned game, players started using a mix of troop types
Fun level drops
take a break from the game
Change 2: introduce UNI, troop cards, and bazooka towers
Result: Attacks became harder because you did not know what uni upgrades had been applied, bazooka tower kills attacking troops very quickly
General dissatisfaction, many people abandoned game
Many people bought troop cards to help their attacks
Fun level drops
Change 3: introduce museum and missile silo
Result. Attacks get harder, missile silo kills attacking troops, (but not as fast as bazooka tower)
Change 4: 2018 rebalance
Result: Attacks get harder, resource collection becomes harder, putting up with troops shooting at walls, ignoring defensive buildings and getting killed becomes more than frustrating
Fun level drops
isn’t A game supposed to be fun and not frustrating ?
Someone else already asked this question, but I did not see an answer
isn’t the game about attacking and looting so a civilization can advance. Why would Nexon make attacking harder ?
Relearning how to succeed in the game every 6 months or so seems a poor game design.
i would also point out (some else mentioned this as well), troop types are not being used because their AI is poor and they get killed very easily. If Nexon really wants to rebalance the game and have all troop types used ..... FIX THE POOR ATTACK AI, so the troops
1) don’t shoot at walls when a hole is available to use
2) move within range of defensive buildings only to ignore the building so the building can kill the unit
3). Get easily killed, (saboteur, AH, bazooka, etc)
4). I see tanks eagerly rush an AT that is behind a wall so the AT easily kills the tank
5) I see infantry move within range of mortars so they can be killled
6). I see cannons separate from the infantry and archers so the wonder unprotected and can be killed
better rebalancing solution
fix these issues and you will rebalance the game without making buildings harder to destroy, and without reducing the ability of troop units and tactics !!