Have a look see please. My new base.

WhiteOfKnight

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May 27, 2016
Messages
55
Ok, I am officially in the medieval age, all new buildings have been acquired and with that, I normally do a sort of spring clean-up and reorganize everything and so far I am always SO much more proud of my new base layout than the last. And since I have become the guy always asking this or that, I figured why stop now.

So, I have included a screen shot of my base and I was curious to see if you guys would be willing to share some advice, tips, or tricks on base layouts and direct them towards picking out any flaws with this current base. Personally, I love it. I feel like it is perfectly organized and everything just fell into place amazingly well while it was being built and as I am a sucker for symmetry, this would be about as close as I could get to it. And if the alliance gate is north, I feel like the top of my base is east and bottom west. So I feel like my defending troops are split fairly equally north and south. My biggest question/concern is my four tower and my two markets and two mills. Would the base ultimately be more effective if I swapped the towers for the markets and mills, them becoming defenseless being where my towers once where, BUT my towers (hopefully) having a longer life span now being behind the cover of my walls, ultimately providing a longer defense for those same markets and mills.

I have never shown my bases to anyone but I like to think I'm good at it, one of my top favorite things to do in this game is try and make as an intimidating of a layout as possible. But I wanted to take the next step and show it to you guys because it might only get a D- where I thought for sure it was an A++

As always
Thank you,
-ThorSSon

P.S. To correct myself, not all buildings are done. I am missing my castle and the bad part about all this is I have no clever idea where to fit/slip that in at.
 

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BV123

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May 11, 2015
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601
Symmetry is not really ideal when it comes to base defending. I know cause I'm that way too. Lol

Try grouping at least 2 of your buildings together instead of individually wrapping each one. You can have more buildings behind walls that way. Also spread your non defensive buildings in front of your defences outside the walls. This will spread out and delay the attackers from breaking the walls. This will give your defence time to take out a few attackers each time or force them to use their rallies.
 

nikki bella

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May 12, 2016
Messages
126
Okay, it's early days for you and as it's incomplete tis difficult to comment, but I'll do my best.

Your job, right now, is to protect your resources, you have them too exposed, try to start with the mills and markets in the centre, divided by walls, and build your defences around them. Try to have your catapults close enough together in a kind of a triangle so that they work together, but not so close that they get hit with one sabotage.

I think of the tower as the first line of defence, especially in early days, your garrisons and stables should be places where they will have time to spawn before being picked off.

Use your road network to get as many buildings connected as possible, use your gates to help you with that.

Watch your replays, observe where the enemy attacks.

Do try to upgrade a least one stable to help you with forest defenders.

And finally remember that no matter how good your base is, it will be flattened by a well advanced GA army. Such is the way of the dominations game.
 

The Enchantress

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May 28, 2016
Messages
24
I like your base, to be honest, and that doesn't happen too often. Most medievals don't put half the effort on their bases than what you put in yours. There's not much to work with on such an early age, but you're doing great with what you have. Road connection could be optimized, but still looks pretty neat (I'm a road freak, but sometimes resources are more important than perfectly connected roads). Well thought.
Regarding what BV123 said: Outside non defensive buildings can be put closer to your walls/defenses to act as "padding" to slow down invaders before they can get to your walls, BUT it's also good to spread things around a bit to make them take longer time to destroy everything, having to move from one extreme of your city to the other. Seems to me you have things pretty well stretched, so I wouldn't worry too much.
I think it's great that your catapults' radius' overlap, that way hell will rain down upon your attackers much harder.
Pay attention to the Acropolis' radius so as to maximize it's effect on stables and garrisons.
Consider protecting ballistas rather than towers.
Remember garrisons and stables' level affects the level of your defenders, so try to have at least one of each always maxed out.
Wall level makes a difference.
And lastly, like Nikki said, always watch your replays! Pay attention to the opponent's army troops, what your weakpoints are, and how the changes work for you. No base is perfect, but aiming for perfection never hurts.

Let us know how it worked out for you!
 

vx1e4

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May 24, 2016
Messages
31
Just some pointers:

1. Move your garrison's in and towers out (switch them). This is because garrison's take a few seconds to produce troops and can be easily taken down. You towers will take care of most troops that approach your garrison's, giving them time enough to spawn defenders. (Though some people like having garrison's out and towers in like you have currently ..it's just a few seconds here and there essentially).

2. I would be tempted to place the two corner catapults in a single row in the middle with the catapult currently in the middle. I would replace the two towers with the catapults and move them to the corners where the catapults are currently placed. This is because the troops usually attack in hordes (i.e. in bunches) and towers hit troops one by one while catapults have an Area Splash on all troops being attacked together. If 3 catapults are hitting the same area, almost all the troops around your age will get wiped out before they breach the walls. (You will find this to be true in the various attacks that you conduct on bases that have centrally protected catapults.)

3. If you can't protect both stables, put at least one inside the walls with a gate of course and also put the other stable close to towers or canon towers. This is because if anyone uses betrayal tactic on your horsemen coming out of your stables, the canon towers can quickly kill the betrayers before they do much damage.

4. Your command post in the bottom needs to be inside walls or at least close to defences. This is because the command post deploys your nation's unique defender units and attackers can only steal 8% of loot compared to 25% from Mills and Markets and 50% from Farms and Caravans.

5. I see your ambush traps, caltrops, and spike traps spread out in odd places. Put most or all of them near the mills and markets. As an attacked i can immediately make out that you don't have traps between the stables and the walls of Markets since there is no gap. Same goes for the mills. Don't waste your caltrop by putting it near the Colosseum.

6. If you can't spend on upgrading all walls, then put the stronger walls around the mills and markets and keep the 3 catapults in a single row in the middle (my point no. 2). Right now your stronger walls are around catapults.

Just my two cents :) ...keep battling, bro!
 
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Empire

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May 28, 2015
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1,000
I see that you have already got some great advice from others. I just want to add a couple of suggestions. It would be better to move your ballista tower behind walls. They will do more damage that way. I always have them in a separate section by themselves for max damage.

Secondly, as you're British, you may want to move your command post behind walls. That way the shooters that spawn with extra range stay behind walls and continue to shoot the attackers.
 
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