Master Contrail Program
Approved user
- Joined
- Oct 1, 2016
- Messages
- 350
They last 3 times as long. They can occupy even more buildings if they're crammed together, in addition to troops. They pop traps which is something sabos don't do. The only real concern with them is antitank guns but that's somewhat negated by the fact that they only take one space. And, of course the real kicker, the lag they create on a fair amount of devices.
I'm not calling for any action from Nexon/BHG. Even though the idea of a balloon that can't be popped by artillery shells and can be spammed everywhere while consistently fooling people who've seen it hundreds of times is ridiculous, it's just a game. No better or worse than magical healing, shield or betrayal spells. Just trying to figure out what their tortured logic is for favoring this tactic and nerfing several others.
I'm not calling for any action from Nexon/BHG. Even though the idea of a balloon that can't be popped by artillery shells and can be spammed everywhere while consistently fooling people who've seen it hundreds of times is ridiculous, it's just a game. No better or worse than magical healing, shield or betrayal spells. Just trying to figure out what their tortured logic is for favoring this tactic and nerfing several others.
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