How to save Dominations

How to save Dominations


  • Total voters
    44

melheor

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Joined
Sep 18, 2017
Messages
289
Hound you keep extrapolating your observations into exaggerated claims. You did the same thing in the other thread, where you claimed that base layout was your personal property. Here you're claiming that you have concrete proof of mass exodus of players. Just because you're getting attacked less does not mean "players are leaving the game in huge numbers". It could be a number of factors including missile silo, you improving your defenses, you advancing to a different age, or you exaggerating things again. How often you get attacked is a horrible indicator of players leaving, a better indicator is how much turnover you have in your alliance. In our alliance nothing changed much, the active players are still there. Moreover, it's the same 5 people on these forums who have been threatening to leave for over a year now and warning everyone about this mass exodus of players, and yet these guys who seem to hate the game so much are still here.
 

Quovatis

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Aug 29, 2015
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1,454
Pay to win is what made this game go downhill. I don't see them reversing that, despite Nexon's mission statement saying they don't believe in pay to win. Obviously that's a lie.
 

Bowmore

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Jul 11, 2016
Messages
79
Two years ago they introduced World Wars, and that took Dominations to a whole new level. Alliances had a new purpose, and players had plenty of new goals and challenges. The game had a lot of potential to continue to be great. Unfortunately the team behind Dominations let this opportunity slip away. Very little was done to improve and evolve World War, and it has become more frustrating than entertaining. And the same appears to be true of the new features and enhancements introduced to the game environment over the last year, post Atomic Age. It appears the creative talent at BHG has moved on, either to new projects or new enterprises. As long as the revenue exceeds some multiple of the operational costs, they'll continue to keep the lights on.
 

Hound

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May 18, 2016
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26
It is also interesting how you interpret things in the way that fit you. Simple question- do you think that dominations team is doing anything about all the problems in the game?
 

melheor

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Sep 18, 2017
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289
False, you're the one interpreting things in a way that fits you. I'm simply calling you out on your extrapolations because you have no facts to back them up.
 

Festivus

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May 19, 2016
Messages
268
Hound I have 5 accounts - 1 atomic, 1 global, 3 industrial. The atomic rarely gets real attacks because it's simply not worth attacking. Most attacks against it either fail completely or end up costing more in terms of resources than the player gets. It still gets the occasional tactical helicopter attack for oil, but they usually cost a decoy or sabotage and about 5-6 THs... The global is much less developed and gets attacked constantly by atomics when oil gets high enough. One of the industrials is pretty much maxed with a good layout and rarely gets attacked. The other two industrials are much less developed and get attacked (again, usually for oil) pretty regularly, usually by globals.

Point being, there is no "mass exodus" from the game, people are simply choosing not to attack players with missile silos or otherwise difficult bases. Take it as a compliment if you want... But why should they, when resource production is boosted across the board and there's no need to come after you for RSS?

Also, have you considered that more players may be simply realizing that playing for medals is stupid and are making the rational choice to ignore them and play at lower medal counts? I usually stay under 1500 medals (I prefer 400-600), and things are still hopping down here.
 

Hound

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May 18, 2016
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26
Festivus Maybe you are right. I base my observation on alliance members (almost all gone, or all gone) and number of attacks I get on my base. Now, my base is Global age for months and I do not think it is particulary good design, as I do not remember when was the last time I actually won when someone attacked me. Your point about medals also might be right, but looking at everything, I still think number of players today is signifacantly less than 6 months ago.
However, I still strongly stand by my oppinion that Nexon/BHG is not doing anything to keep players in the game happy - from bug fixes to removing cheaters.
 

SiuYin

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Joined
Jan 25, 2017
Messages
540
Festivus Maybe you are right. I base my observation on alliance members (almost all gone, or all gone) and number of attacks I get on my base. Now, my base is Global age for months and I do not think it is particulary good design, as I do not remember when was the last time I actually won when someone attacked me. Your point about medals also might be right, but looking at everything, I still think number of players today is signifacantly less than 6 months ago.
However, I still strongly stand by my oppinion that Nexon/BHG is not doing anything to keep players in the game happy - from bug fixes to removing cheaters.

I guess DAU of Dominations is not that bad, but revenue dropped a lot.

For the revenue change trend, I would say, people are unhappy about University / Stronghold Troop.
 

Englab

Banned
Joined
Oct 26, 2017
Messages
11
I do appreciate the feedback.I wanted to address what looks like the top 3 concerns listed.

1.) More workers or quicker upgrades
We've seen a number of great suggestions come through Ideas and Feature Requests about temporary workers. During the Summer for the Ages event, we saw great feedback about instant upgrades of the Town Center. Our designers have this in their back pocket.

2.) Quick Action Against Cheaters
It feels like some days I am spending half my time talking to you all in a number of places with the suspicions of cheaters. We do want to make sure to investigate all claims that come in. It has been our policy only to discuss accounts with affected players. I do not believe we will be publishing a 'list of recently banned players' or anything like that in the future.

I do encourage you to keep reaching out with all of the screenshots and descriptions you can. You all do wonderful investigation work, and it helps us to rat out hacks and cheats.

3.) Regular Balance Changes
We've begun to do balance changes between releases (as well as with them). You can always see the most recent updates here: https://forum.nexonm.com/forum/nexo...705-game-balance-updates-latest-post-10-10-17



It also seems a lot of this comes from an excitement around waiting for a new announcement or update. Believe me, I'm excited for the day we get to share with you all of the new things we're working on!

Well maybe monthly statistics of banned players according to their ages would be nice?
 

lukeminikoski

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Oct 21, 2016
Messages
23
It seems a great joke! The same vain answers as always.

Please, let us know the Cold War Age soon, diminute the time of updates, and give XP to university:

GPA 5 - 100 XP by research
EA 10 - 150 xp ...
IA 15 - 200 xp ...
GBA 20 - 250 xp ...
AA 25 - 300 xp as well

To reach level 500 we need 13.148.750 xp, so we can discover who is very updated.
 

SiuYin

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Joined
Jan 25, 2017
Messages
540
There wont be Cold war
DAU drop dramatically when GA out, and same drop happened when AA out
Cold War will kill the game
 

bugalho

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Nov 8, 2017
Messages
55
This is my first post ever in the forum, but I have been actively following several thread here.

First I would like to state that I in GA maxed, only few university research to do, and will stick there until they completed, so that I'm fully developed when entering the EA. Also, would like to state that I am really enjoying this game, but I understand the concerns and the frustrations of higher age users - especially now that I am doing university research that take 7 plus days.

Regarding the "game end of life" subject, I don't think it has really peaked and it no on a downfall. I see everybody talking about DAU metrics and so on, but I think you first read the following article:
https://gameanalytics.com/blog/metrics-all-game-developers-should-know.html

For example, in my point of view, it would be expected a DAO decrease, but this could be for one of two reasons:
- Player leaving the game
- More players are engaged and reaching higher ages, which with higher upgrades time and less to do, they log on less

But for the later options, doesn't mean that the players are leaving the game and that the game is dying, so I think its wrong to judge the game lifetime by DAO.

In my opinion DAO is not a good metric for the Domination Lifecycle. Instead, and as pointed by the article, Retention would be the best metric to gauge that, but only Nexon is able to gauge the game Retention, and if they state they are working on improvements and updates, I will believe them, until they prove me wrong.

With my post I don't intend to criticize anyone, but instead provide more insight for you about game metrics, for you to think on. It is easy to bunch up a couple of data and state a game has peaked and is on a downfall. We should put data into context and carefully think about its meaning.
 

Manifesto

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Sep 26, 2016
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1,920
Glad you're enjoying this game, and I wonder how long before someone accuses you of working for Nexon. :D
If you felt the need to write a post because of people's concerns on this forum you shouldn't have bothered.
When people state their opinion that's passion, when people state 'facts' that's usually very little to do with facts! :D
 

bugalho

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Joined
Nov 8, 2017
Messages
55
I agree. 🙂 I just felt the need to post it, because I saw everybody talking about DAO buzz word and I didn’t Know what it was, so I did a little research and found this article interesting to share. Maybe people think differently after reading it. 🙂
 

TizzZeus

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Joined
Jul 25, 2017
Messages
36
There's been an uproar recently with all the fundamental flaws, bugs and cheats thats been ever more so evident than it ever has been. Still no response and acknowledgement from the game staff or developers? They need to be held accountable for the scam and deception of the direction of this game. We will all leave, and thats for real.
 

Maurmo

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Joined
Oct 20, 2015
Messages
158
In my honest opinion its the cheater / hackers - which shafts honest players. (500 crowns ... your having a laugh) - the sandbagging in wars resulting in imbalance so you get awful match ups .. win 1000 glory or lose 10. That wears people down .. who wants to war when you know your expected to lose time and time again. Sandbagging is exploiting to get a very favourable match up and I am getting sick and tired of it. So is the Alliance. Yup 246 level players in the top ten against folk who are nowhere near. Results in war such as getting 72% but only one star! People are walking away ..you tell support that folks are cheating .. all those planes and no stars but the result is 5 stars. The game has been undermined and there is silence or ignorance from support from people who seem never to have played the game.

Lack of confidence in the integrity of the game is what is killing it.
 

Manifesto

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Joined
Sep 26, 2016
Messages
1,920
While going through old posts i found this from April 2016:
Already said this earlier ... Dominations days are numbered. Bugs, terrible medal algorithm, etc etc....

And people are still saying the same thing while the game has managed, against all odds, to struggle and fight, refusing to die, for over 16months!
I find it funny how each game generation, new players who play for approx 1yr (the time it takes to get to Global), complain about the game dying just when they hit the proverbial 'wall'!
If people are frustrated the game is not as easy as Candy crush they should just move on and leave the game (to die?) in peace! :D
 
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