1) Mortar troops need slightly more damage whether it be to enemy defenders or in general. Right now there is very little reason to use them over other types of artillery troops.
2) Let commandos move faster. Right now they are a pretty useless troop but if they moved as fast as raiders they would be slightly better I believe.
3) Machine gunners need 1 more range. 3 range gets them killed by too much. Either that or more health to survive a bit more damage.
4) Bazookas need to move slower and have one more range. As they are now they just run out and die like suicidal maniacs.
5) Attack choppers need more health and ever so slightly more damage. Right now one missile silo shot takes them out and their damage is piss poor for how flimsy they are.
6) I think Elite Infantry need a slight rework. They need to deal slightly less damage but not have the weakness to enemy troops where they deal a third of their damage... I think it would make them a bit more viable.
7) Bomber still needs more health. Not a lot more but slightly more. They still die really easily and 4 to 5 strike jets are far more efficient.
8) Armored cars just are a bad troop. I don't know what to do with them but possibly rework them into a different purpose. A raid troop that takes 350 oil to make is worthless since oil is best resource
9) Assault vehicles I will have in 6 days. They seem like they will be solid. I don't really see any problem with them except for possibly getting hit by anti tank guns since they are in the same line of fire as tanks.
10) I will have MRL in 10 days but they seem like they will still be out shined by either rifleman (especially british), artillery or more practically, the combo of both. Time will tell and I'll get back to the post when I test them out and max out the Library tech for it.
With these troop changes I think we'll see more of a diverse selection of attacks because right now the same 3 attack strategies are kinda lame and make the game boring. I would also suggest an overall lowering of troop train time by 25%. In AA and CWA making troops takes entirely too long especially if you're not french even with the training blessing. I hope someone from nexon reads this and passes it along. Thanks!
EDIT:
Commandos instead of moving faster should not spawn troops OR be immune to traps. This would help their viability more. If they didn't spawn troops then trap placement would be essential and protecting your gates would make a world of difference.
Assault vehicles need more health OR some sort of splash on their attack. They are pretty nice so far but die really easily since they are generally in the front line and get hit by land mines or anti tank guns (if you aren't watching them 100 %).
Tanks and HT should have 2 range or 1.5 range to put them clearly in the front of every troop except for infantry. This would help them protect all other troops a bit better which could promote a bit more troop diversity.
MRL need to shoot faster... instead of every 6 second maybe every 5 or 4. Maybe also make their splash damage higher. They are firing rockets make it the largest splash damage in the game so far as troops go. Also they need a bit more damage. IF you guys don't want to directly buff them then make their Library update something like 10% more health, 20% more attack, 1.5 second faster attack instead of 10% faster speed, 10% more health again, and larger splash range for attacks instead of 1 extra rocket. This would make them a great troop or so I think.
Planes need less of a train time. Should be about 12 mins for fighter jets, 15 for bomber and 20 for transport since at this point planes are practically a necessity on attacks rather than a luxury like they used to be.
A possible rework for armored cars is have them scan for and destroy traps within a range of 4 around themselves? Have them still keep their stats as is but have this effect. This would give them a unique purpose and have them be a pretty good troop or so I think.
2) Let commandos move faster. Right now they are a pretty useless troop but if they moved as fast as raiders they would be slightly better I believe.
3) Machine gunners need 1 more range. 3 range gets them killed by too much. Either that or more health to survive a bit more damage.
4) Bazookas need to move slower and have one more range. As they are now they just run out and die like suicidal maniacs.
5) Attack choppers need more health and ever so slightly more damage. Right now one missile silo shot takes them out and their damage is piss poor for how flimsy they are.
6) I think Elite Infantry need a slight rework. They need to deal slightly less damage but not have the weakness to enemy troops where they deal a third of their damage... I think it would make them a bit more viable.
7) Bomber still needs more health. Not a lot more but slightly more. They still die really easily and 4 to 5 strike jets are far more efficient.
8) Armored cars just are a bad troop. I don't know what to do with them but possibly rework them into a different purpose. A raid troop that takes 350 oil to make is worthless since oil is best resource
9) Assault vehicles I will have in 6 days. They seem like they will be solid. I don't really see any problem with them except for possibly getting hit by anti tank guns since they are in the same line of fire as tanks.
10) I will have MRL in 10 days but they seem like they will still be out shined by either rifleman (especially british), artillery or more practically, the combo of both. Time will tell and I'll get back to the post when I test them out and max out the Library tech for it.
With these troop changes I think we'll see more of a diverse selection of attacks because right now the same 3 attack strategies are kinda lame and make the game boring. I would also suggest an overall lowering of troop train time by 25%. In AA and CWA making troops takes entirely too long especially if you're not french even with the training blessing. I hope someone from nexon reads this and passes it along. Thanks!
EDIT:
Commandos instead of moving faster should not spawn troops OR be immune to traps. This would help their viability more. If they didn't spawn troops then trap placement would be essential and protecting your gates would make a world of difference.
Assault vehicles need more health OR some sort of splash on their attack. They are pretty nice so far but die really easily since they are generally in the front line and get hit by land mines or anti tank guns (if you aren't watching them 100 %).
Tanks and HT should have 2 range or 1.5 range to put them clearly in the front of every troop except for infantry. This would help them protect all other troops a bit better which could promote a bit more troop diversity.
MRL need to shoot faster... instead of every 6 second maybe every 5 or 4. Maybe also make their splash damage higher. They are firing rockets make it the largest splash damage in the game so far as troops go. Also they need a bit more damage. IF you guys don't want to directly buff them then make their Library update something like 10% more health, 20% more attack, 1.5 second faster attack instead of 10% faster speed, 10% more health again, and larger splash range for attacks instead of 1 extra rocket. This would make them a great troop or so I think.
Planes need less of a train time. Should be about 12 mins for fighter jets, 15 for bomber and 20 for transport since at this point planes are practically a necessity on attacks rather than a luxury like they used to be.
A possible rework for armored cars is have them scan for and destroy traps within a range of 4 around themselves? Have them still keep their stats as is but have this effect. This would give them a unique purpose and have them be a pretty good troop or so I think.
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