Idea! Capture Tactic

TitaniumNinja12

Approved user
Joined
Jun 19, 2016
Messages
130
This DomiNations idea will allow you to capture enemy buildings or troops to use to your advantage, For example capturing Defensive shooting buildings will increase the stats of it including hp, capturing buildings will take it off the maps percentage bar and for no exploits capturing will not work or affect war, these tactics will also have a separate space in the war academy with the player starting with 2 capture space at the war academy level one and will increase by 2 with each upgrade, when captured a building you will have the option to “free” the selected building to be able to free up more capture tactic capacity, when another player captures or destroys the building you captured in an enemy town they have “claimed” it or destroyed it making that building go out of your force losing it.

Capture Tactic

Cost - 5,000 food (+2,500 with each upgrade)

Prisoners - 3 (+1 with each upgrade)

Building Max Captured Level - 5 (+1 with each upgrade)

Upgrade Cost - Basic Infantry cost for each age





Capturing Buildings

Uncapturable Buildings Include: Town Center, Embassy, Alliance Gate, Wonders, and Ruins etc


Unique Target Properties

Towers = Double Target (can attack two enemies at a time)

Ballista Tower/Cannon Tower = Double Shot (can attack two enemies at a time and the reload time is increased by 1.5 sec)

Catapult/Mortar = Bigger Splash Area (splash area is increased)

Redoubt = Explosive Core (when destroyed will deal area damage within a small radius)

Air Defense = Quad-Cannon (attacks 50% faster)


Defensive Shooting Buildings - Increased HP and DPS for all building types, Can Increase range by 1.5 or add unique target property on one of each building
Defensive Spawning Buildings - Increased HP of building and unit and DPS of unit on all building types, Can increase spawn range by 2 on one type of each building
Resource Gathering Buildings - You will be granted a new button on your village map saying gather resources from captured farms/caravans etc and you will only - be able to capture 2 oil wells at a time
Resource Storage Buildings - Will Increase HP for designated building and will also increase max capacity (storehouse will increase capacity by 2)
Army Buildings - Will increase HP for each designated army building and captured war academy, merc camp, barracks/factory, castle/fort, and airstrip will increase designated space by one and train troops 10% faster (can only capture one of each army building, barack/factory will increase space by 5, and when captured war academy will not increase capture tactic space due to exploit, when captured blacksmith/armory will be granted the ability to research two things at a time and will research 10% faster and give a 5% refund
Economic Buildings - Will increase HP and when captured university or library will research 10% faster and give a 5% refund, when captured a Temple will offer a free blessing once per week



Capturing Troops

Prison - Available in the Medieval Age and allows you to capture enemy defenders with the capture tactic similar to the betrayal tactic and house them in the prison for later battles

HP - 2,000 (increases by 200 with each upgrade)

Cell Capacity - 10 (increases by 5 with each upgrade)
 

Azzaxtor

Approved user
Joined
Jul 10, 2016
Messages
17
Yeah that is good idea but maybe 2 prisoners (+1 per upgrade) :p
 

Tomson

Approved user
Joined
Sep 15, 2016
Messages
135
Betrayal is for defenders only, so capture should be defences only. Other than that I think everything else should be the same as Betrayal. Prison is... weird, and too tied with the tatic; if you want to use the prison you need to use the tatic.
 
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