Ideas for world wars

Librox

Approved user
Joined
Apr 21, 2017
Messages
11
Hello,
This goes on behalf of my aliance Paraguay Elite. We courently have 30 super active players and a very effective but rather strict system... Our group had reached the max number of members several time and dropped to as low as 12 player once as the result of our commitment to forge an aliance of Elites as the name suggests...
I would like to bring some of the ideas that we normaly express in our whatsapp group and they are all related to the world wars....
1. It would be nice if victory or surrender conditions could be added the wars in other words the wars could end before the time if the victory conditions are met or if one of the team surrender.
2. It would be awesome if an army could be trained separately for war purposes and stored at the comand outpost as well as tactics and mercenaries. This way world wars would not get so much in the way of multiplayer battling.
3. This concerns me as a Lider: it would be nice if leaders could use the map to mark the order of the attacks to each player. This way they would each see a tag over the asigned base. The orders could also be visualize in the aliance list.
4. We think it would make things much more intesting if generals and villagers could be captured and be realise after a period of time or other wise be liberated by ransom.
5. It would also be great if an aliance could be re-challenged at the end of a war... in this scenario the loosing team could try to free their captured generals and villager...
We love this game and wish it could go on for ever... all the best from Paraguay Elite....
 

Lazy Prophet

Approved user
Joined
Apr 7, 2017
Messages
4
Sorry but I gotta say those are all pretty bad ideas, except for leaders being able to assign suggested targets to members, that would be pretty cool, not necessary though.
 

Trentus Maximus

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Joined
May 5, 2017
Messages
22
I'm all for a return challenge function, where you can send the challenge to an alliance that just beat you. A couple of months ago we faced the same alliance THREE times in a row. It was a great match for us, we lost the first and won the last two wars. It was great! 😁
 

Kaiser Shag

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Joined
Aug 21, 2016
Messages
315
Big no for the captured villagers, it's already a nightmare to have enough of them, it would be even worth if they could get captured.
 

Divyank Khetawat

Approved user
Joined
Mar 22, 2017
Messages
38
Librox nice ideas but

I think you have watched a lot of movies or read about these capturing generals and villiges.
There has never been any game ever that has these features.

For those you have to play xbox or playstations.

Other then this idea all the idea are great and should be implemented by Nexon.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
Great ideas Librox. The workers ransom could be another way of trading NTGs. The ''capturing'' team can demand certain goods for the ransom - these would go to all alliance members.
Or, if there was a ''re-challenge'' option available to the losing team, they can get their workers back (provided they win the next match) without trading any goods - as you say in point 5.
There are numerous possibilities. :D
 
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