IMPROVING TROOPS DONATION

AK-Dang

Approved user
Joined
Feb 26, 2016
Messages
11
TIRED OF GETING TROOPS YOU DON'T NEED OR WANT?

PLEASE LIKE AND SHARES YOUR IDEAS ON HOW NEXON CAN IMPROVE TROOP DONATION:)

NEXON Please create an option where we can request and acquire specific troops!

Some ideas of how is below:

1. When requesting troops we can MESSAGES WHAT TROOPS IS NEEDED in the troop request.

2. All donation is COLLECTED INTO A POOL in alliance, the player can choose what troop they need from the collection. (this will motivate people to donate better troop and give flexibility to players who are not on most of the time but will still able to donate / contribute ).

3. (Another option similar to 2). Each player can donate troops to their own alliance gate, the alliance members can VIEW then TAKE THE TROOP THEY NEED. You can eliminate troop request button in alliance.

4. Players have the OPTIONS TO DISCARD troops that they do not need (in troop request or war base). All alliance need this to follow certain strategy on World War day. This will eliminate the needs of keeping record of who donate what.

PLEASE LIKE AND SHARES YOUR IDEAS ON HOW NEXON CAN IMPROVE TROOP DONATION:)
 
Last edited:

Martine

Approved user
Joined
Nov 3, 2015
Messages
261
We do that already ... when requesting troops. But I think you might mean for both attacks perhaps?
 

Darckfenix

Approved user
Joined
Mar 2, 2016
Messages
12
Yes i agreed Acied is up to the Alliances to communicate and create a strategy that will provide the correct troops to be donated to each other . I think that is one of the things that will define if the Alliance is working together or not.
 
Last edited:

Brand Marrow

Approved user
Joined
Jan 21, 2016
Messages
1,117
As long as one of these future soldiers isn't william shatner, that image works for me
 

Ravenlord

Approved user
Joined
Aug 23, 2015
Messages
1,406
If someone takes the time to donate - especially a low level player - you should be grateful for the gesture, if nothing else.
 

AK-Dang

Approved user
Joined
Feb 26, 2016
Messages
11
Thank You for all of your post and comment so far guys.

Of course every alliance has rules, and with active leaders within the alliance to enforces those rules. But like what I mentioned before, too many people who joined the alliance don't read chat at all or there are many or non english speaker. And there are people who know the rule but don't follow it and there no way to keep track of who's donating useless or unwanted troop. Theres only so much you can do.

I do agree that we need the chat option in troop request this will solve most problem. I don't know why Nexon developer still did not implement this yet?

The donation pool will help when theres is no one online to donate. Or when you are not online that much to make donation, you can donate to pool to keep certain quota that you alliance set out. If your troops is crap (don't dump it on other people, it does not help only to irritate) and no one will take it and it should serve to motivate you to get stronger or communicate to your alliance that you will get stronger in time (show activities and commitment).

No solution is ever perfect we can only tries to improve. But please do not dismiss any ideas totally just base on your own perspective only serve to hamper advancement of a great game.

If you have an idea or positive comment please share and get the word out. Only when there is a strong showing and debate of an issues will thing can be fix.
 
Last edited:

_Flash_

Approved user
Joined
Jan 25, 2016
Messages
862
I don't see a problem with the current implementation of troop donations.

If someone is particular about receiving only a certain type and age of troops, it is possible to specify the type and age of troops required in the game chat, prior to requesting for troops. I do this everytime I request troops for war.

If one cannot deal with the issue of language barriers, or cannot accept troops donated by players who don't understand the language, the alliance can be particular when accepting members (to restrict entry to only members who understand the language used within the alliance). It's not difficult to specify the language requirement as part of the alliance description.
If one doesn't wish to accept troops from players in lower ages, the alliance can accept only players of a certain minimum age to join the alliances (say, Industrial, in your case). I've seen a number of alliances which enforce this.

The idea of a donation pool is flawed. It would mean that only the cream of the troops will be picked up from the pool, leaving the rest to stay in the pool always. Another problem with this feature: players can donate troops to themselves - donate to the pool and draw from the pool. Unless the game tracks the exact troops donated by a player and prevents them from being drawn from the pool by the donor. This is way too complicated.

Ability to discard troops isn't a great option either. If you are in favor of getting rid of the cooldown period between requests by discarding the troops, here's the problem: one can't judge the activity level in the alliance, if this is implemented. Alliances which recruit players can dress up their donation numbers by having players pair up, and donate to each other, and to discard the troops continuously, to boost up the numbers. The option of a partial refund and half the donation value being suggested here is flawed for the same reason. If discarding troops is implemented such that the troops would be returned to the donor, there are two scenarios to consider: should we allow the returned troops to exceed the maximum troop capacity of the player? If so, players can donate troops to allies, train troops to their maximum troop capacity, and have the allies return the donated troops to exceed their maximum troop capacity. If we don't allow the maximum troop capacity to be exceeded, would anybody wait to return the troops till the donor has troop capacity available to take back the troops? This feature will create problems than it would solve.

The way to look at donated troops is to look at them as an additional perk. You should count on your main army to take down most of the bases. The donated troops are available as a back up, to provide an occasional boost to your attack, in battles where your judgment of your ability to take down a base by yourself is a little off, and you are falling short just by a little.

I do agree that if one has to dump troops in a battle to get rid of troops that one doesn't want, it creates problems if the player is in the higher medal leagues - one would lose medals. But, then again, I've made the point about the main army being able to win most of the battles.

I don't see the reason why you punish players in your alliance for donating troops. As others have pointed out earlier on this thread, one should be grateful to them for taking the time and effort to donate troops in the first place. It's important to help allies grow with the alliance, by donating stronger troops to the lower level players. And, it's important to build a sense of community by accepting their troops for regular, multi player battles (barring war battles). They are for a little boost, when one falls short by a little, on occasions.

In effect, what you are asking for boils down to this: scraping of the alliance troop donation, and an equivalent increase to your regular troop space (which can be filled up at will, with your highest level troops, as often as you need).

Apparently, what requires improvement doesn't seem to be the troop donation feature of the game...
 
Last edited:

Rhoog

Approved user
Joined
Apr 18, 2016
Messages
1
In my alliance we also have the problem of players donating troops to war bases that we do not want in them. I think there is quite a simple solution: give the alliance leaders the option to determine which players are allowed to donate to war bases, and which players are not. That way they can make sure that only those players can donate that will, or have proven to, follow the rules.
Having players donate raiders to war bases, for instance, really frustrates the other players that realize that that is all it might take to loose the war!
 
Top