over time, more artifact defensive bonuses are reducing the quality of evaluation of a base ...
the end result ... i care less about tactics.
evaluating a base is part of the game ... the proposition is that invisible defenses add mystery/coolness.
my favorite game is GO .. a boardgame with no mystery, just brutal intellectual battle. (i'm ranked 3kyu)
dominations presents fun tactial interaction, but less so the more hidden bonuses are in play.
while there are multiple varying opinions on the museum ... i think the invisibility of artifacts is a real problem.
artifacts on display should be displayed by clicking on the museum, *especially* in world war where we depend on each other.
imo this is so obvious that they only didn't do it because of the extra engineering.
the end result ... i care less about tactics.
evaluating a base is part of the game ... the proposition is that invisible defenses add mystery/coolness.
my favorite game is GO .. a boardgame with no mystery, just brutal intellectual battle. (i'm ranked 3kyu)
dominations presents fun tactial interaction, but less so the more hidden bonuses are in play.
while there are multiple varying opinions on the museum ... i think the invisibility of artifacts is a real problem.
artifacts on display should be displayed by clicking on the museum, *especially* in world war where we depend on each other.
imo this is so obvious that they only didn't do it because of the extra engineering.
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