invisible artifact bonuses damage the tactical game

shukra

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over time, more artifact defensive bonuses are reducing the quality of evaluation of a base ...
the end result ... i care less about tactics.

evaluating a base is part of the game ... the proposition is that invisible defenses add mystery/coolness.
my favorite game is GO .. a boardgame with no mystery, just brutal intellectual battle. (i'm ranked 3kyu)
dominations presents fun tactial interaction, but less so the more hidden bonuses are in play.

while there are multiple varying opinions on the museum ... i think the invisibility of artifacts is a real problem.
artifacts on display should be displayed by clicking on the museum, *especially* in world war where we depend on each other.

imo this is so obvious that they only didn't do it because of the extra engineering.
 
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Cannibals

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It seems silly to open a museum that doesn’t allow visitors in to envy the exhibits.
 

Dogma95

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No question about it. Since the beginning of this game there have been problems--bugs, cheating, AI issues, game chat, nerfing of units, more cheating, sandbagging, 'free' crown deals for certain mobile users, horrendous rebalancing--which were ultimately tolerable. This invisible artifact bonus, coupled with the latest rebalance, caused me to leave my alliance and hardly play much at all.
 

Manifesto

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evaluating a base is part of the game ...
If that's the case then evaluate the base with what you have: your knowledge, experience, common sense, cunning, extrapolation, intuition, ability to make decisions on the fly and most importantly: instinct.
I'll give you the benefit of the doubt and assume you have all these things.
Then surely you can overcome a little obstacle like not knowing everything about your opponent's base?

No Angel , wouldn't want to disappoint you. 😁
 

Blood

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I have 1 artifact that has 5 attacker tank neuters. 50% reduction in hp 25% reduction in damage. If I had bothered to unlock and upgrade it anyone who attacked my base with tanks would have less attack power then gunpowder age horses. Yup strategy can make up for that lol.
 

Blood

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Have one with 4 plane neuters as well. Don’t forget the museum allows for 10 artifacts. That’s 50 unknowns that can do anything from buff all defenses to erase 50% of your troops hp or dmg. But it’s fine not pay to win at all.
 

Manifesto

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Who's to say the attacker doesn't have troop boosts of their own, to keep the status quo?
People complain about 'the other guy' but they conveniently forget that they have a museum too.
Boo hoo. :D

PS: do people still use tanks these days? :rolleyes:
 

Blood

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Your deflecting the point. The point is there is no strategy when someone can buy such an advantage. It’s not boo hoo it’s dollar dollar yo. I assume your one of the boobs who has 1000s into a Mobil game and thinks he’s real life cool cuz he can beat someone who was smart enough to not have 20k in credit card debt.
 

Blood

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Those are good artifacts but with max walls and max anti tank guns I’m not sure he would survive. It’s hard to do enough dmg per second these days to clear all the defense. Would be fun to watch but I’m not going to pay to lv up my artifact to see who would win lol
 

Ulysses

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I think it all depends who Dom's target audience is?

If they're looking for under-11s, then the Museum doesn't really matter, the kids'll come in attack, shoot, win, lose, rinse & repeat...

If they're looking for adults (aka credit card holders) or strategy gamers (aka over analysers, lol), then we mostly want to learn from our battles, to improve a successful attack, or switcharound a screwed up one...

If the Casino (cough, Musuem) only affected HP or DMG by 5-10%, then sure, no biggie, I don't care... But some guys have Casinos (Museums!) that halve an attacker's HP or DMG, or more... Now, like Blood says, THAT makes a serious dent in anybody's attack. And as much as my intuition is good (the Force is strong with this one) the randomness of the Casino (Museum, lol) means I'll never know who's got those massive defense boosts. Sadly I have no Matrix-like ability to teleport into the other player's code (I have a team in St Petersburg working on it)

Are there any poker players on here? I guess the best explanation is, if I've paid my ante to make an attack, and the other guy is declared the winner, and I've bet a whole load of units and maybe even alliance troops and tactics, then I also paid the right to see his cards!!!

If his Casino (Museum) is boosting anything by >10%, that's worth knowing. It'd be a bit like a real casino seating me at a table with a guy who has a marked deck. The guy knows he's playing with marked cards. The casino knows. I don't. And the (Dom) casino has no plans to tell me. Before. Or even after I lost my shirt...

Welcome to the secret stats of Nexon's Dom Casino (ok, ok, Museum). Red or black folks? Place your bets! Too bad. You got green :)

Does anybody remember the days when Dom couldn't show replays of WW battles...? Who wants to go back to that...?
 

NateTheGreat

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This new Baron's Engine Legendary war artifact is so OP it's going to wreck so many wars imo....And you don't even know if someone has one...
 

Cannibals

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Attackers will always have the upper hand when it comes to hidden bonuses. I can exhibit items that reinforce my known forces, while the defender has to guess what forces I’ll be bringing. Unless I bring the flavor of the month mix of Troops.

For war, why can’t we infer bonuses through probing attacks? Isn’t that more strategy-minded than having them displayed to us?

Another idea - for Space Age they can give us a military intelligence complex and satellites that reveal enemy bonuses.
 

Blood

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It’s better then nothing but I’m sure they would mess up the math lol.
 

pckrn

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another one to add to the growing list of ideas:

show the level of artifact improvements without revealing what options they are.

ie. you get matched with someone and above their name age and level, it would show something like 30w 5a 50j 5p 20l, or something like 20w 20a 60e 20l for world war. 2 weapon artifacts with one at 20/50 and the other 10/50 would be shown as 30w
 
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Ulysses

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The damage lines for fighters and bombers aren't that big a deal, Nate. A high-end fighter or bomber has so much strength that they'll toast most things anyhow. Even without the bump.

Does adding more to damage for heavy tanks or machine guns affect gameplay much? Those already have pretty high DMG stats too. Doesn't feel like the bump is gonna change much. An HP bump would, but a DMG bump not so much.

Cutting attacking fighters HP by upto 20%. That. Now you're talking...
 

Ulysses

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This new Baron's Engine Legendary war artifact is so OP it's going to wreck so many wars imo....And you don't even know if someone has one...

Of course the only problem is that it would take many, many weeks for anybody who buys a Baron's Engine to trash enough fragments to acquire the blueprints to upgrade key lines...

But lo! A great light shone from the sky...

And down from Nexon descended 'Modifier level 3'...

440 prints of blue for $6.99 (1.6c per)
600 blueprints for $8.99 (1.5c per)
800 blueprints for $12.99 (1.6c per)
1000 blueprints for $15.99 (1.6c per)
1400 blueprints for $19.99 (1.4c per)
1800 blueprints for $21.99 (1.2c per)
4400 blueprints for $43.99 (1c per) to a limitless degree, almost like the feeding of the five thousand (or at least those who brought with them their cards of credit)

And there was much trepidation among The Players, for they knew not what to do?

However, yay verily, was there much rejoicing in the Kingdom of Whales...
 
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