Saw this posted as an addendum to the AMA yesterday. Thanks for posting some more detail Nb4powerup
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Q: Has there been any thought into Alliance leagues?
This I think would eliminate 'sandbagging' as you would be matched against opponents of similar strength more often being that you would be matched on Glory points or something similar. it would also stop my Alliance 13'200 Glory points being matched constantly against 20'000+ Glory points. I understand some teams would drop down in a Glory league system for not being all maxed at AA and unable to compete but the top teams would be at the top.
A: We’re looking into possibly matchmaking by Glory. As mentioned in another response, we’re not super happy with our current leagues system so we would want to shore that up before we extended it to another aspect of the game.
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This would probably benefit my team a lot....but, I also see a lot of negatives from it? Not sure if it will help the game or make things worse? Just looking for different perspectives.
The good:
What do other people think the advantages/disadvantages are to other simple solutions, for example just not counting the bottom 25% of a roster in war weight for matchmaking, which combined with the glory penalty for extreme sandbagging, would also probably eliminate sandbagging....and allow the current system that matches on strength to remain in place?
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Q: Has there been any thought into Alliance leagues?
This I think would eliminate 'sandbagging' as you would be matched against opponents of similar strength more often being that you would be matched on Glory points or something similar. it would also stop my Alliance 13'200 Glory points being matched constantly against 20'000+ Glory points. I understand some teams would drop down in a Glory league system for not being all maxed at AA and unable to compete but the top teams would be at the top.
A: We’re looking into possibly matchmaking by Glory. As mentioned in another response, we’re not super happy with our current leagues system so we would want to shore that up before we extended it to another aspect of the game.
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This would probably benefit my team a lot....but, I also see a lot of negatives from it? Not sure if it will help the game or make things worse? Just looking for different perspectives.
The good:
- No reason to sandbag, (due to the fact that war weight literally has no meaning in matchmaking anymore)
- The top 20 heavyweight teams will see a huge benefit, they can go in full weight, get matches quickly and will always remain atop the rankings
- People can upgrade whatever they want without worrying about war weight
- Everyone would see relatively fast matching times
- Might be easy from an implementation perspective? BHG no longer has to worry about managing a seemingly complicated and prone to error war weighting calculation.
- War rankings would, with a few exceptions here and there, be the same as war weight rankings (if such a thing existed). Especially given the very uneven jump in defense from Global to Atomic. The most skilled Global average team, will never have a chance to be ranked better than the worst Atomic average team. The very best IA team, will have very little chance to beat a crappy Global average team, so on and so forth. A system that tries to match people with other teams of similar strength gives a cool 'pound for pound' type ranking, rather than it being just absolute and determined mostly by total upgrades.
- Given the absolute priority of offense and defense upgrades, teams wanting to advance on the leaderboard would be much less likely to accept new/growing players to the team. Might become much harder for these new/growing pre-industrial type players to find a good team to play on. But, it also may be good in that it forces them to join teams that are more in their peer group. Toss up imo.
- For the short term, matchmaking discrepancies would become wildly bad except for the heavyweight teams. If people thought matchmaking was wide and bad now...lol. There's no telling how long it would take for the system to balance itself out and until it did, it would be pretty rough for most teams. And, in my experience, a series of very bad war mismatches is one of the worst player experiences you can deliver.
- Middle/Lower weight teams will never be able to climb the leaderboard. If you arent at least global/atomic average, you'll never have a shot.
What do other people think the advantages/disadvantages are to other simple solutions, for example just not counting the bottom 25% of a roster in war weight for matchmaking, which combined with the glory penalty for extreme sandbagging, would also probably eliminate sandbagging....and allow the current system that matches on strength to remain in place?