Medieval D Base

delph

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Medieval Base layout more for defense. General thoughts on it?
 

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Redgar

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well... I find two building in the cell the most efficient approach, especially when you have stonehendge wonder and may connect those building efficiently to the roads. In terms of defense it's better also, imo
 

delph

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Version 2, I figure this one is less appealing to attack given the amount of walls around specific towers, and not just an easy break in, kill everything type of approach when a single wall surrounds the buildings
 

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finger

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Spoiler Alert:

I'm not after your medals.

Even if I was i'll get 50% on both these taking out your storage.
 

Damascus

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These guys are right. I don't want your medals. Half the time I am dumping them on someone else anyway. Set your TC outside your walls and defend your storages
 

plinkus

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try and envision each troop and how it would behave as it attacked your base. create a spot that intentionally looks inviting to attackers. that will narrow down likely spawn points. then build your base to use attacker AI against itself, guiding attacking troops into traps and choke points. basically, don't think like a defender, think like the attacker. that way you won't be concerned with things like symmetry, closing all of your walls so that there are no gaps (you want gaps, trust me), or surrounding your resource buildings with defensive buildings on all sides. You're looking for asymmetry, creating bait and traps.
 

plinkus

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also, no need to put every object directly adjacent to every other object with no gaps. gaps are good. leave a space or two between your walls and your building they're protecting. picture yourself inside a city under siege. you want ur house to be right up against the walls?
 

plinkus

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check this out. my base is 90% created just to look interesting. I just like to use everything as a sandbox item and create text or drawings or whatever with all these "roads" and "walls" because I find it more fun that way.... anyway while I may be creating a base that is not based on optimum defense at all... I also understand that attackers can only control attacking troops in very limited ways. Most of the time, these little guys will be running a very dumb AI program that follows very simple rules.... My last 3 defenses resulted in 15%,16%, and 23% damage while losing less than 10% of my loot-able resources. Meanwhile I've got half of my stuff in completely rediculously locations that have nothing to do with defending my base.
20kq2x1.jpg
 

Duncan Vann

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Delph. Put your ballista towers next to your catapults. It's really easy to take catapults down with cataphracts; and not too bad to take ballistas down with heavy legions (phalanx). But taking both down at the same time is large casualities for me without sabotage or something, especially the second time around.

As others have said, I'd defend resources rather than your town centre. That's why I usually have 450-550 medals and you have 900 - but I'm not losing as many resources as I used to.

I'm early medieval, still with my classical army. As an attacker I the most worrying thing for me is seeing two catapults and two ballistae. But I'd attack your base if it had reasonable loot because I reckon I've a good chance of taking pretty much all the resource at the cost of my army without using specials (gladiator, mercs, clan troops, tactics). Others might do better - from reading these forums I don't think I am very good at attacking. Defend the resource and put the ballistae and catapults together and I'd have to throw everything at it - so I'd probably give it a miss. I suppose gunpowder and late medieval attackers might have a different view.
 

delph

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After considering all the feedback I have come up with Version 3.. Thoughts?
 

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