recently we have discussed a lot about university research time reductions,and some of us spent 300 tokens on that silly Soul Catcher.considering how to deal with that gives me some ideas:
we may add a building for biding:when you sell an artifact,instead of a centain count of supplies,researchers and benefactors,there may be a bid system.in this building,not in museum,biders will buy your artifacts(not legendary artifacts but also ordinary artifacts) with anything used in museum(tokens,supplies,mystery fragments,blueprints,researchers,benefactors and crowns)at a random price.
to make that balance,you can only sell an artifact of certain levels in this way,and you also have limited times to refresh the bid price(e.g. 3 times),if you didn't make a deal then the bid will fail and the artifact will be locked for a period of time.also you can only do limited times of attempting to bid in a day.
have a nice day.
we may add a building for biding:when you sell an artifact,instead of a centain count of supplies,researchers and benefactors,there may be a bid system.in this building,not in museum,biders will buy your artifacts(not legendary artifacts but also ordinary artifacts) with anything used in museum(tokens,supplies,mystery fragments,blueprints,researchers,benefactors and crowns)at a random price.
to make that balance,you can only sell an artifact of certain levels in this way,and you also have limited times to refresh the bid price(e.g. 3 times),if you didn't make a deal then the bid will fail and the artifact will be locked for a period of time.also you can only do limited times of attempting to bid in a day.
have a nice day.