My suggestion to fixing Sandbagging or fixing inactive accounts allowed to War

NoMem Wilson

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Jul 15, 2015
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If you think about it, any potential fix for sandbagging could seriuosly hinder established alliances allowing newer players to join them and help them grow. So for these wonderful alliances in mind i suggest a few requirements to allow war entry that will ensure only active accounts are used for Wars

1)Have a minimum number of raids you had to have done or a minimum amount of stars gained during raids over the previous week or 2 or Season.

2)Civilian Activity- Over an undetermined previous time frame like previous Season or whatever would work the best. What have the civilians done? They should have accomplished something rather it be working in University or upgrading buildings. Please do not say expoditions as a iron age could simply do only expodition

Some type of minimum activity required for the option to be allowed to War i think would alleviate almost all the problems with Wars except the absurd matchmaking that has recently become a more glaring problem. So what does everyone think? Or better yet help me to improve on these suggestions. Maybe we can get something they can practicaly implement without having to redo the entire system
 

SebQuattro

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Aug 19, 2016
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It won't stop the top alliances, you'll probably find most sandbags are second accounts. Given how long builds times are at the higher ages, it would be trivial for an Atomic to do the minimum amount of activity one or more Iron Age accounts to get them into war. I've played a game where people used hundreds of alts to manipulate the game, some people will go to extreme lengths to get an advantage.
 
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NoMem Wilson

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Yea i actually seen your post about a preview and accept or reject after i wrote this. Your idead is much simpler. Add a time limit though say 2-4 hours. And it goes to all co-leaders
 

Bowmore

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Jul 11, 2016
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''could seriuosly hinder established alliances allowing newer players to join them and help them grow''

First, are there really a lot of advanced atomic-heavy alliances looking to grow Iron Age accounts? And for the ones that do exist, is there any benefit to including said Iron Age rookies in that Alliance's War ? How would these accounts gain any loot at all in a high level war ? There are plenty of other alliances for low level players to learn and participate in war.
 

NoMem Wilson

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We accept newer players at Wu-Tang Killaz. For the simple fact that when i started almost 2 years ago i had no higher age players helping me out. What a joy it gives them to receive atomic age troops. While we are not in the top 100 we have 20,000 glory. They attack the bases that the other teams bring to lower their war rank, that's what good they do in war. They get the low loot because for them it's 300k each, not 60k

Wu-Tang Killaz - Donate Kill Level
 
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S_How

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Oct 22, 2015
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Of the now probably 100+ sandbagging teams we have ever faced, exactly 0 of them had a real iron player being used at the bottom. Those accounts exist for only one reason, to manipulate BHG's weak matchmaking strategy, and its incredibly effective. Making them need to do a few raids, or have a farm building once a week, wont fix the problem as its so easy to get around. And, this problem is only going to become worse as the spread between a max account and undeveloped account gets larger as new content is released. Unless Nexon does something to exclude them from the matchmaking formula, or makes every hit count in war, it will continue to be the cornerstone of war strategy in the game.
 

Bowmore

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Jul 11, 2016
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Soon, all War participants will have 5 irons on their roster. Then some will start creeping up to 10. And the rest of us will have moved on to find new sources of entertainment.
 
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