Dhruv patel
Approved user
- Joined
- Aug 27, 2017
- Messages
- 353
Greeks
20% reduction in expedition time
20% building hit points (walls excluded)
20% wonder effectiveness
Companion cavalry-- 30% damage and 20% health (under 50% health gain 50% more move speed, atk damage and loses preference to defensive buildings but receives 50% more damage from attacks)
Romans
20% training time reduction and general cool down
20% army size
mercenaries camp capacity +1 and they cost 2 trade goods less (diamond excluded) .
legion 30% health and 20% damage (aura of 2% damage reduction and damage for each legion near each other, up to 20%) like Leonidas
Chinese
+1 defender per wave ( garrisons make 5 defenders a wave over 4 and Colosseum spawns 9 defenders a wave instead of 8)
+2 citizens (+2 more in enlightenment age) the city center's like a house
town center spawns unique troop as partisan defenders and behaves like coliseum (spawns troops till its destroyed. first wave 5 sec and other waves 40 sec onward) (affected by research and artifacts acropolis doesn't affect it)
Chu ko nu fire twice as fast and have 50% health ( +2% damage reduction for each Chu ko nu adjacent to each other max 20%) like Leonidas
Germans
Rally -5sec and length doubled
Teutonic fury 20%
at Gunpowder age town center is second vault (value determined by current vault level and capacity affected by research and artifacts)
Vandal 30% damage and 20% health and greater movement speed (gain 2% bonus damage and attack speed for other vandals nearby for cap of 20%) like Leonidas.
British
20% loot bonus
Town centre generates trade goods everyday (1 trade good+1 per age)
towers and castle have +1 range.
Long-bowmen +1 range and 20% damage ( +2% damage for each long-bowmen next to each other max 20%) like Leonidas
Japanese
Town center shoot at attackers with machine gun main-gun (no multiplier and suppression) with periodic canon damage (char 2C super heavy tank) and has air defense damage for air troops. ( damage based on highest level redoubt, cannon tower and air defense.) has same yellow range as before
Defenders have 20% health and damage
Garrisons and stable first wave have 20%movement speed and atk speed and other waves only get 5% bonus to those things (signal flare like)
Bushi have 20% damage and 20% health and do double damage to defenders (instead of the penalty, like impi) and heal themselves periodically (like shaolin monks)
Koreans
20% looted resources refund
20% duration and effectiveness of blessings
+1 war tactic capacity
Hwarang have 50% damage and bonus multiplier against troops from 4x to 5x ( +2% attack speed for each Hwarang nearby max 20%) like Leonidas
French
20% library, uni and blacksmith research time
20% coalition effectiveness and -2 NTG cost
+12 alliance troop capacity
Chevalier 30% health and 20% damage ( at 50% health gets protect reducing damage by 30% till death)
20% reduction in expedition time
20% building hit points (walls excluded)
20% wonder effectiveness
Companion cavalry-- 30% damage and 20% health (under 50% health gain 50% more move speed, atk damage and loses preference to defensive buildings but receives 50% more damage from attacks)
Romans
20% training time reduction and general cool down
20% army size
mercenaries camp capacity +1 and they cost 2 trade goods less (diamond excluded) .
legion 30% health and 20% damage (aura of 2% damage reduction and damage for each legion near each other, up to 20%) like Leonidas
Chinese
+1 defender per wave ( garrisons make 5 defenders a wave over 4 and Colosseum spawns 9 defenders a wave instead of 8)
+2 citizens (+2 more in enlightenment age) the city center's like a house
town center spawns unique troop as partisan defenders and behaves like coliseum (spawns troops till its destroyed. first wave 5 sec and other waves 40 sec onward) (affected by research and artifacts acropolis doesn't affect it)
Chu ko nu fire twice as fast and have 50% health ( +2% damage reduction for each Chu ko nu adjacent to each other max 20%) like Leonidas
Germans
Rally -5sec and length doubled
Teutonic fury 20%
at Gunpowder age town center is second vault (value determined by current vault level and capacity affected by research and artifacts)
Vandal 30% damage and 20% health and greater movement speed (gain 2% bonus damage and attack speed for other vandals nearby for cap of 20%) like Leonidas.
British
20% loot bonus
Town centre generates trade goods everyday (1 trade good+1 per age)
towers and castle have +1 range.
Long-bowmen +1 range and 20% damage ( +2% damage for each long-bowmen next to each other max 20%) like Leonidas
Japanese
Town center shoot at attackers with machine gun main-gun (no multiplier and suppression) with periodic canon damage (char 2C super heavy tank) and has air defense damage for air troops. ( damage based on highest level redoubt, cannon tower and air defense.) has same yellow range as before
Defenders have 20% health and damage
Garrisons and stable first wave have 20%movement speed and atk speed and other waves only get 5% bonus to those things (signal flare like)
Bushi have 20% damage and 20% health and do double damage to defenders (instead of the penalty, like impi) and heal themselves periodically (like shaolin monks)
Koreans
20% looted resources refund
20% duration and effectiveness of blessings
+1 war tactic capacity
Hwarang have 50% damage and bonus multiplier against troops from 4x to 5x ( +2% attack speed for each Hwarang nearby max 20%) like Leonidas
French
20% library, uni and blacksmith research time
20% coalition effectiveness and -2 NTG cost
+12 alliance troop capacity
Chevalier 30% health and 20% damage ( at 50% health gets protect reducing damage by 30% till death)
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