KingBob25
New member
- Joined
- Nov 25, 2023
- Messages
- 15
I mainly made this as a creative project, and less because I think it's what the game needs.
The Habour would be placed showhere between the Dock and Marco Polo, and be unlocked in the gunpowder age.
It allows you to train unique naval troops, with more being unlocked as you upgrade the building. Naval troops take up Habour space, and do not take up army space. They can made with either gold or oil. Naval troops would be upgradable for either gold or oil.
The Habour is upgradable in the industrial age and cold war age, each increasing habour space. Starting at 1 harbour space, up to 5 harbour space.
Naval Troops.
Naval troops are deployed near the near, or in the case of the transport, at the beach near land. They all have effectively infinite range, except the transport of course. They can be shot at by defensive towers and defenders. When a naval troop loses all its hitpoints, it is destroyed, which either completely interrupts it effect, or cuts its attack short.
1. Gunship.
When deployed, it fires random burst of bullets. It prefers firing at defenders first. It deals increased damage heavy calvary, and is quite effective against hordes. It shoots for up to 30 seconds, and takes up 2 harbour space.
2. Transport.
Deploys heavy infantry and ranged infantry on the chosen spot near the water. The amount of troops is increased for each level. At the global age, a light tank is also added, plus an additional in the information age. It takes 5 seconds to start deploying, 2-7 seconds to deploy all its troops, and takes up 1 harbour space.
3. Juggernaut. (Unlocked at level 2)
When deployed, it fires powerful cannon shot at random buildings. It has the most health of any naval troops. It shoots for up to 20 seconds and, takes up 3 habour space.
4. Submarine. (Unlocked at level 3)
When deployed, it launces a powerful missile, that leaves a giant radioactive radius, which damages and debuffs towers and defenders. It takes 10 seconds before firing, and takes up 4 harbour space.
I kept things vague, as I think this could be easily unbalanced. But I hope these ideas seemed as fun to you, as they did to me. Feel free to critique, or even give your own ideas. I'd love to see them.
The Habour would be placed showhere between the Dock and Marco Polo, and be unlocked in the gunpowder age.
It allows you to train unique naval troops, with more being unlocked as you upgrade the building. Naval troops take up Habour space, and do not take up army space. They can made with either gold or oil. Naval troops would be upgradable for either gold or oil.
The Habour is upgradable in the industrial age and cold war age, each increasing habour space. Starting at 1 harbour space, up to 5 harbour space.
Naval Troops.
Naval troops are deployed near the near, or in the case of the transport, at the beach near land. They all have effectively infinite range, except the transport of course. They can be shot at by defensive towers and defenders. When a naval troop loses all its hitpoints, it is destroyed, which either completely interrupts it effect, or cuts its attack short.
1. Gunship.
When deployed, it fires random burst of bullets. It prefers firing at defenders first. It deals increased damage heavy calvary, and is quite effective against hordes. It shoots for up to 30 seconds, and takes up 2 harbour space.
2. Transport.
Deploys heavy infantry and ranged infantry on the chosen spot near the water. The amount of troops is increased for each level. At the global age, a light tank is also added, plus an additional in the information age. It takes 5 seconds to start deploying, 2-7 seconds to deploy all its troops, and takes up 1 harbour space.
3. Juggernaut. (Unlocked at level 2)
When deployed, it fires powerful cannon shot at random buildings. It has the most health of any naval troops. It shoots for up to 20 seconds and, takes up 3 habour space.
4. Submarine. (Unlocked at level 3)
When deployed, it launces a powerful missile, that leaves a giant radioactive radius, which damages and debuffs towers and defenders. It takes 10 seconds before firing, and takes up 4 harbour space.
I kept things vague, as I think this could be easily unbalanced. But I hope these ideas seemed as fun to you, as they did to me. Feel free to critique, or even give your own ideas. I'd love to see them.
Last edited: