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New Matchmaking and Glory Observations

Manifesto

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Joined
Sep 26, 2016
Messages
1,920
Rewards for leagues would be good, if they were very 'rewarding'.
Maybe double or triple rewards in the next league, and so on.
 

Empire

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Joined
May 28, 2015
Messages
1,000
They even fine-tuned the stacking practice by making 4 of their Iron age accounts unattackable as they had an older version of the game. Nexon failed to resolve this issue during the two war days despite us reporting the issue repeatedly. They just promissed solutions but the bases remained unattackable until the war ended. They did not reimburse us for this in any way.

This is really quite sad that Nexon is not addressing issues like this that cause us to lose wars. They should not allow anyone to include accounts that haven't updated the game in the war. I don't know why issues with simple solutions get ignored and then they give us monstrous defensive buildings that none of us want or asked for!!:confused:
 

TinSoldier

New member
Joined
Jun 4, 2017
Messages
1,568
This post was unstuck for the relevance of some of the content - particularly focused around weekend outages and manual matchmaking.
I have no problem with discussion around the matchmaking process or questions & suggestions on how to improve it. World War matchmaking is still on our minds as well. When there is new information about World Wars, I'll happily stick the subject so we can all be in the same conversation.

Thank you for understanding!
 

Tankmage1

Approved user
Joined
Sep 21, 2017
Messages
18
Another mismatch this time:
Enemy: 20 AA, 2 Classical, 3 Iron
Us: 6 AA, 10 GA, 4 IA, 1 EA, 2 Classical, 2 Iron

The matchmaking system is screwed. There's no way we can win this mismatch.
 

France Solidaire

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Joined
Jan 3, 2016
Messages
29
c est vrai qu un système de ligue comme au foot serait plus judicieux la 2 fois que l on se retrouve contre un 10 fois supérieur pour gloire 1187 pour 36 aucun interet sauf de démotiver , les 100 premier et d autre remplisse fortin sont des machine de guerre alors que nous jouons pour plaisir
 

TheOneLeggedOne

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Joined
Apr 25, 2015
Messages
211
Glory just SUCKS, Period... Wars were good and pretty fair b4 they brought this Stupid Glory shit in, and P2W... Cheats R US now...
 

France Solidaire

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Joined
Jan 3, 2016
Messages
29
2 fois que l on se retrouve contre même aliance colombia fury 32 em mondial gloire 1187contre 26 nous pas classer c est n importe quoi ras le bol des wars comme sa elle serve a rien si a vous degouter reparer sa ou faites des ligue que ses teams qui sont des pro s affronte entre pas contre nous qui voulons seulement avoir wars equilibrer
 

Spaceboy

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Joined
Aug 18, 2016
Messages
586
même pour des francophones c'est difficile à comprendre ... lol ... quant aux guerres contre des plus forts ... nous on a ça à chaque fois, c'est devenu foutage de gueule se lutter contre des nucléaires avec silo au max. plus maison de luxe etc.
 

Imaera

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Joined
May 26, 2016
Messages
455
I see this topic isn't sticky anymore, so they consider matchmaking solved?
Our last war was a bad joke!
US vs Them
1- AA level 251 vs GA level 192
2- AA level 228 vs GA level 181
3- AA level 227 vs GA level 167
4- AA level 212 vs IA level 180
5- AA level 202 vs GA level 181
6- AA level 175 vs IA level 165
7- GA level 177 vs IA leevel 166
8- GA level 172 vs AA level 160

Their only atomic player was on the 8th place, lower in level than our industrial players. I bet they didn't have any fun getting crushed and neither did us, beating little kids.
 

Jayjay123 tr

New member
Joined
Dec 21, 2017
Messages
0
We have had two wars, we are level 3 vs level 7 and level 3 vs level 8, this puts the level 3 at a distinct disadvantage, quite naturally we lost. We are not happy.
 

Mades10

Approved user
Joined
Jan 14, 2018
Messages
13
The difference in combinations has been disastrous. Please acknowledge that you have no ability to program this. Let us do this manually. Just do a ranking that we declare war. Lastly it would be much better for the system to respond to us "we did not find a match compatible" than to combine with one that we have no chance. I'm frustrated. We have no motivation to fight the current war. And we'll be stuck for two days with this frustration.
 

Mades10

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Joined
Jan 14, 2018
Messages
13
It's very frustrating. Big alliances place small towns to fool this ridiculous combination. With 2 attacks if half of the members are strong and the other half weak the victory is certain. It is not possible for them to insist on the error of seeing the war as a whole without comparing member to member.
 

Mades10

Approved user
Joined
Jan 14, 2018
Messages
13
It's very frustrating. Big alliances place small towns to fool this ridiculous combination. With 2 attacks if half of the members are strong and the other half weak the victory is certain. It is not possible for them to insist on the error of seeing the war as a whole without comparing member to member.
 

cclaerbo

Approved user
Joined
Oct 17, 2016
Messages
122
TinSoldier There’s certainly a bug again with defensive buildings not being calculated into defensive weight again. It’s simil to the one from about 6 months ag9 or so. Please take a look at the 29 base on the boots squad from the all star war tin. That base should’ve been ranked much higher. The leaders caught it and rightfully put it in a higher group for attacking. More example are on DNP as well. Can you make this a sticky again to allow more visibility to these recent issues.
 

Timothy VII

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Joined
Dec 5, 2016
Messages
1
Sidebar your honor...I would like to pose a question...we all know that the balancing will take time. World War matches are of course not going to be perfect, but one hopes not perfectly rediculous. Glory rating for this match, 854 up, 13 down...how does this match (using that word VERY loosely) even come into the most remote of possibilities of consideration. I have been setting the world war matches for our alliance, and really don't know how to answer the simple question..."do we attack if we know there is no chance?"
I setup our matches by picking 1 thru 20 of 48 members, whomever might be available...is the rebalance a system that I need to develop a strategy for? Sorry, I love playing this game, but if you know right from the git, that you have NO chance...that's not quite as fun. Any suggestions?
 
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