New Matchmaking and Glory Observations

TinSoldier

New member
Joined
Jun 4, 2017
Messages
1,568
We had seen several questions pop up about the new matchmaking and observation of Glory values feeling 'off' or different. Here is a central thread we can use to discuss some of these changes.

Matchmaking and Glory

The goal for matchmaking is the same as it's been: to pair Alliances in fair matches without excessive wait times. I agree, this has been tumultuous in the past couple of weeks, with a server outage, matchmaking Wars by hand, and now introducing new matchmaking formulas with notice - but little detail and some questions to the state of Glory.

1.) Starting with the new matchmaking this week, we have seen Alliances of all sizes find matches. The new matchmaking system should be working to avoid disparately unbalanced matches.

2.) The Glory issue is believed to be related to a change to the Glory formula that was implemented months ago. With a new way matches are being made, that may be affecting the Glory available. There are two things to be aware of: the first is that this is affecting all Alliances the same way., and that we have the ability to roll these old changes back. We will be watching this weekend's wars closely and would make any adjustments after that. As always, you can let me or Nb4powerup know how your Alliance is doing!

3.) A lot of the egregious wait times came in the past week, where several Wars were being made manually. Current reports have median matchmaking time take less than 10 minutes. Again, this is something we will have eyes on.

Some Alliances are just getting into their 2nd matches utilizing these new matchmaking rules. We would encourage you to look at your matches closely, keeping in mind that things are tweaked differently now.

I know that many of you would like a little more concrete information on how matchmaking is done. I can say that there are multiple filters that are being applied to finding the matches now. Ultimately, more details may be best left to a future State of the Nations - after, of course, all of the matchmaking changes have settled out and we have some more data back.

Thank you so much for your patience and understanding. We are looking forward to hearing about your Wars this weekend!
 
Last edited:

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
the new changes seems better to me, however I don't know why my post about smurfs got deleted, this issue is so bad, making a new alliance to take down top alliances and high ranked ones and cause much glory loss to them or very little glory gain compared to effort is very frustrating

top alliances players are making new alliances (which start at very low glory score) and get matched with weaker alliances (with high glory score) causing the mentioned above problem

i know the more filters applied the more difficult match making becomes, maybe it can be solved in another way such as making the new alliance perks more impactful on war bonuses so new alliances made by these players become significantly weaker in offensive and defensive stats in war, please pass this to devs responsible about war system
 

Doc__is_my_username

Approved user
Joined
Oct 26, 2016
Messages
12
Our latest match was made 2 hours ago, well after the "Matchmaking and glory" post was made.

Earlier this week, we got an extremely unbalanced match, impossible to win. The one you gave us this time was even worse.

We are fielding 3 industrials, 11 enlightenment, 5 gunpowder and 1 medieval. Our top player is ranked 144. The other industrials are a 124 and a 110. The opposition has 6 global, 7 industrial, 3 enlightenment, 2 gunpowder and 2 medieval. The globals are not rushed. There is a 190, a 180, etc. The industrials include a 178 and a 176. There is no rational algorithm that would match this alliance against us,

We are boycotting this war -- we won't fight any battles or put troops in any TC's or strongholds. We are not going to start any new wars until you make a fix to this that works, and other players confirm that it works.

Please learn how to test your software. This kind of matchmaking error is blatant and should have been obvious in even a modest playtesting effort. Inflicting one round of bad matchmaking on us is sad, but inflicting a "fix" to your "fix" that makes it even worse is just unacceptable.
 

Arminius

Approved user
Joined
Apr 4, 2017
Messages
73
No Title

Thx to share this information, Tin.

Yesterday we finished our lastest war, which - according to the information shared in the game - should have been started with the new matchmaking functionality already.

> The new matchmaking system should be working to avoid disparately unbalanced matches.
It was never as bad as this time. We did not have the slightest chance to win that war. I have added a few screenshots for documentation.

> With a new way matches are being made, that may be affecting the Glory available.
Yes, it seems that the glory was somehow affected by the changes being made. In the past, when the had wars against far stronger alliances we would have won 400-500 glory and only lost 50-100.
For this last war against the very strong alliances we would have won incredible 18 glory. But since we lost, we lost > 500 glory ...

I am sorry to say:
This is no fun. It is useless to spent resources and time on such wars. Furthermore it is ridiculous to lose so much glory in - like you call it "disparately unbalanced matches".
I like to add: Your basic idea to improve matchmaking is good. Please simply do it as described in your post.

Armin
Clan Hannover 96 II - Germany
 

Attachments

  • photo10016.jpg
    photo10016.jpg
    107.5 KB · Views: 34
  • photo10017.jpg
    photo10017.jpg
    149.7 KB · Views: 34
  • photo10018.jpg
    photo10018.jpg
    154.7 KB · Views: 33
  • photo10019.jpg
    photo10019.jpg
    146.6 KB · Views: 42

QuébecGlory

Approved user
Joined
Jul 22, 2016
Messages
149
We now have a ww were we can win 4 points or lose 106, in a 35vs35 ww....and we are not in the top100. This is completely ridiculous and unacceptable. Might as well not have a ranking system
 

Drunken Master

Approved user
Joined
Mar 14, 2017
Messages
19
Just faced an Alliance with 5000 more glory than us and we could only win a whopping 88 glory.... They were ranked 74 on the leaderboards... We aren't ranked...
 

Momofatts

Approved user
Joined
Apr 27, 2017
Messages
3
No Title

Our highly unbalanced war to add to the rest. Whatever you're doing is not working.
 

Attachments

  • photo10022.jpg
    photo10022.jpg
    166.4 KB · Views: 33

Penambangliar

Approved user
Joined
Dec 10, 2015
Messages
49
3 wars in row :
1. Leaderboard rank <20. Even we buy troop cards, imposible to win this match.
2. Not fair match. We win without effort.
3. Leaderboard rank <20. Same with number 1, but we loss bigger GP. Lol

Where is the point playing war this? Can you tell me?
 

kennynguyen

Approved user
Joined
Jun 1, 2016
Messages
75
Thanks for post. We also notice sharp glory reduction during last 2 wwar. Total glory 100-200. We won 45/ lose 55, feel it does not really motivated to wwar bcos of this small amount. Reg alliance balance, for those who complain, better take picture of yr top 5 vs opponent top 5. It's not strange to see IA more advance than GA (just bcos you dont want to advance age and it's not fault of the system) & XP lvl is also meaningless (up yr road max to yr age and yr XP lvl wl be same as opponent)
 

Doc__is_my_username

Approved user
Joined
Oct 26, 2016
Messages
12
We just set up our third war since your matchmaking "improvement". Our top player is a level 162. Ten of 25 of the opposition are 162 or higher.
They have 1 atomic, we have none
They have 5 global, we have 1
They have 8 industrial, we have 5.
They have 5 enlightenment, we have 13. They have 2 each of gunpowder, medieval and classical. We have 5 gunpowder and 1 medieval.

This is our third war in a row that is not remotely winnable.

This is not a problem of sandbagging. It is an algorithmic problem -- there is no reasonable criterion under which this could look like a remotely fair match.

Fighting wars that are obviously unwinnable from the start is no fun. Please acknowledge your bug and fix it.
 

Tijsie

Approved user
Joined
Nov 22, 2016
Messages
19
No Title

We have a perfect balanced match and it's about equal.

Only the glory points is a bit messed up.
15 to win and 1011 to lose.

Dutch warlords against The great Wall
 

Attachments

  • photo10026.jpg
    photo10026.jpg
    5.5 KB · Views: 35
Last edited:

SebQuattro

Approved user
Joined
Aug 19, 2016
Messages
163
If they're not going fix the match making, why can't they add an a simple option on the war search screen for alliance leaders to prioritize a fast matchup or an even matchup? The fast matchup would be as it is now and the tolerance would increase with how long the search takes. An even matchup would have a much narrower fixed tolerance. Let people choose.
 

Magenia

Approved user
Joined
Sep 24, 2015
Messages
85
TinSoldier, GP system is definitely off now!!
How is it possible we got matched with a top 5 team for 70/138 when we are nowhere near top 20?
how is it possible they have less to lose when they are ranked #5 while we are #43?
How can any team possibly climb on Leaderboard when Top ranked teams keep getting more GP than all other lower ranked teams?
If this isn't fixed soon enough, the gap between top 10-20 with the rest will be huge!
 

Rambo

Approved user
Joined
Jan 28, 2016
Messages
151
We had seen several questions pop up about the new matchmaking and observation of Glory values feeling 'off' or different. Here is a central thread we can use to discuss some of these changes.

Matchmaking and Glory

The goal for matchmaking is the same as it's been: to pair Alliances in fair matches without excessive wait times. I agree, this has been tumultuous in the past couple of weeks, with a server outage, matchmaking Wars by hand, and now introducing new matchmaking formulas with notice - but little detail and some questions to the state of Glory.

1.) Starting with the new matchmaking this week, we have seen Alliances of all sizes find matches. The new matchmaking system should be working to avoid disparately unbalanced matches.

2.) The Glory issue is believed to be related to a change to the Glory formula that was implemented months ago. With a new way matches are being made, that may be affecting the Glory available. There are two things to be aware of: the first is that this is affecting all Alliances the same way., and that we have the ability to roll these old changes back. We will be watching this weekend's wars closely and would make any adjustments after that. As always, you can let me or Nb4powerup know how your Alliance is doing!

3.) A lot of the egregious wait times came in the past week, where several Wars were being made manually. Current reports have median matchmaking time take less than 10 minutes. Again, this is something we will have eyes on.

Some Alliances are just getting into their 2nd matches utilizing these new matchmaking rules. We would encourage you to look at your matches closely, keeping in mind that things are tweaked differently now.

I know that many of you would like a little more concrete information on how matchmaking is done. I can say that there are multiple filters that are being applied to finding the matches now. Ultimately, more details may be best left to a future State of the Nations - after, of course, all of the matchmaking changes have settled out and we have some more data back.

Thank you so much for your patience and understanding. We are looking forward to hearing about your Wars this weekend!


so is anything going to be done about the glory? I can't believe it is so screwed up!
 

Prime

Approved user
Joined
Nov 28, 2016
Messages
60
No Title

Another flawed war match
 

Attachments

  • photo10042.jpg
    photo10042.jpg
    42.3 KB · Views: 37

Vixen

Approved user
Joined
Apr 23, 2016
Messages
843
The Glory issue is believed to be related to a change to the Glory formula that was implemented months ago. With a new way matches are being made, that may be affecting the Glory available. There are two things to be aware of: the first is that this is affecting all Alliances the same way., and that we have the ability to roll these old changes back. We will be watching this weekend's wars closely and would make any adjustments after that. As always, you can let me or Nb4powerup know how your Alliance is doing!

TinSoldier ... the glory has gone out of whack since the aa glitch was fixed... weekend is over - everyone is screaming.. is anything being done?
 

cclaerbo

Approved user
Joined
Oct 17, 2016
Messages
122
One of the biggest problems with the current system which I have been saying for a long time is that we have to go off of the XP levels to try to compare if one alliance is matched fairly with another. This cannot be the way to do that though since that XP number is only partly used to get an actual individual war weight for each player in the war. Then that number is averaged to get the alliance average to match among other alliances. The system has been broke for quite a long time with the atomic building glitch and has caused higher ranking alliances at least in defensive upgrades to get points maybe they wouldn't have normally acquired with fair matches.

Once again im asking if it would be possible to show every players individual war level similar to the XP number, but only factoring in the elements of the game that are used to calculate the war matches. This would allow every to have transparency in if matches are truly fair and how much difference there is between the opposing alliance and yours. I never received a response about this is the big Q&A a few months back.

I have four accounts all which have taken much different routes in upgrading. My 136 IA account would be a terrible comparison to use in determining if a match is fair by averaging XP levels since I have not upgraded very much on the defensive buildings. My 154 IA account on the hand has a maxed library for EA getting close for IA and about 1/3 of UNI research completed. I'm just going to throw some random numbers out here but I'd guess that just between these two accounts if war weight was shown my 136 IA would show a score of say 50 but my 154 IA might show a score of 90. Almost double the difference in war weight. It's a complete guessing game and will continue to be that way until we know what each and every base score is for war weight.

Nexon and BHG you may save a lot of complaints from unfair wars if you just go with transparency on what this number is for everyone. Then everyone can truly make mathematical comparisons instead of blind guesses as are currently done. It's causing many people to say the system is broke and unfair but you are the only ones that really know how much difference there is between teams that are matched up. I'm not saying we are always going to get matched within very small ranges on averages but we really are completely in the dark with the current system or at least partially. I actually like sometimes getting paired against a little stronger alliance it challenges us to bring our A-game as an alliance. Sometimes it's ok to also be the stronger alliance and maybe not have to go full out.
TinSoldier Nb4powerup can you two please take this idea into serious consideration so that all this bickering, whining, and moaning could maybe be lessened? I know it won't go away completely but at least we would all have actual data on our end to form factual opinions and not guess.
 
Top