IzEagle
Approved user
- Joined
- Jun 22, 2015
- Messages
- 136
At first let’s have a look on estimated Dominations revenue, according to below link from Think Gaming (I posted a screenshot too), the average estimated income in a one month period, just from iphone and just in US is about $16,000/day, unfortunately I don’t have a premium account for seeing more detailed data but by considering android and ipad players and also the different countries you can have a figure of the Nexon income from Dominations.
The revenue for Clash of clans in same situation is about $1,300,000! Now see how much Nexon is far from Supercell !! This is the reason that every day we are seeing a sale unit in the game or they don’t like to resolve the armory clogging issue; they have a revenue target to meet!
CoC is older, easier to play and has the taste of teenage people and exactly due to these reasons many players get tired of it and leave CoC after a while but more players are joining so total balance is positive! (You can see number of new installs in the images.)
But for Dominations there is a different story. They made the right decision at the beginning, they go for the players who don’t enjoy CoC or similar games or got tired of them, the players who were looking for a more conceptual and a more challenging game; so most of Dominations players are adult people. It reminded me the Civilization game at first glance.
At early releases Domination constituted of history, strategy, management and military. But after a while they decided to ignore the original idea and just go for military part to make it more attractive for younger players and earn money by selling different troops and features to them. Most of things that we see now is just upgrades for offense and defense. Where is the economic part? Where is citizen management? Where is the strategy (except military strategy). Playing the history is not just playing with the weapon of a historic era. I personally like the action part of the games but they scarified everything for it and still this part is not a perfect one.
The matter with this game is that the new players who enter the game are not numerous similar to CoC so keeping the current veteran players is vital for game existence. They are accelerating the revenue increase without considering this fact. What I need as a veteran player is a game that was part of my daily life for a couple of years not just an action game that is about updating offense and defense and buying troops for winning an unbalanced war. It will get boring after a while. When you are facing with teenage you can earn money by selling new toys to them and they will be replaced by new teenage after months but when it comes to adults they treat differently with your marketing strategy!
Nexon... this game is the best mobile game that I have ever with huge potential of improvement but your current strategy is taking us to a nowhere land! Please listen to veteran players before it gets late.
https://thinkgaming.com/app-sales-data/14163/dominations/
The revenue for Clash of clans in same situation is about $1,300,000! Now see how much Nexon is far from Supercell !! This is the reason that every day we are seeing a sale unit in the game or they don’t like to resolve the armory clogging issue; they have a revenue target to meet!
CoC is older, easier to play and has the taste of teenage people and exactly due to these reasons many players get tired of it and leave CoC after a while but more players are joining so total balance is positive! (You can see number of new installs in the images.)
But for Dominations there is a different story. They made the right decision at the beginning, they go for the players who don’t enjoy CoC or similar games or got tired of them, the players who were looking for a more conceptual and a more challenging game; so most of Dominations players are adult people. It reminded me the Civilization game at first glance.
At early releases Domination constituted of history, strategy, management and military. But after a while they decided to ignore the original idea and just go for military part to make it more attractive for younger players and earn money by selling different troops and features to them. Most of things that we see now is just upgrades for offense and defense. Where is the economic part? Where is citizen management? Where is the strategy (except military strategy). Playing the history is not just playing with the weapon of a historic era. I personally like the action part of the games but they scarified everything for it and still this part is not a perfect one.
The matter with this game is that the new players who enter the game are not numerous similar to CoC so keeping the current veteran players is vital for game existence. They are accelerating the revenue increase without considering this fact. What I need as a veteran player is a game that was part of my daily life for a couple of years not just an action game that is about updating offense and defense and buying troops for winning an unbalanced war. It will get boring after a while. When you are facing with teenage you can earn money by selling new toys to them and they will be replaced by new teenage after months but when it comes to adults they treat differently with your marketing strategy!
Nexon... this game is the best mobile game that I have ever with huge potential of improvement but your current strategy is taking us to a nowhere land! Please listen to veteran players before it gets late.
https://thinkgaming.com/app-sales-data/14163/dominations/