No Troop Chest

bull1234

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No Troop Chest for Cold War Age players!?
Perhaps next time, without a war for players in the Cold War!!
 

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Tsamu

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I can confirm that Marco has different offers for CWA and other age players. Considering that CWA players are the most likely to spend money on this game, Nexon should be trying to keep them happy, not p*** them off.
 

Imaera

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Probably because if you’re cwa you shouldn’t need them

I wonder if we play the same game. Say this again after you tried to attack in war a 290+ level base, with 3 defensive coalitions and no troop cards.
 

Mcnasty

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Ya we must play completely different games. Mine being about skill and yours about having to depend on troop cards
What did you do before all these troop cards were introduced?
 
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Imaera

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Oh, so you are so skilled that you can 5 star a 290+ level base + 3 def coalitions, without troop cards. I would really pay to see that. Either that, or you are a new player with a big mouth. Did you even reach industrial age? To answer your question, after troop cards were introduced, Nexon buffed defense so badly, to make sure we need those cards. Before that i was having fun, Now i am having a different kind of fun reading comments like yours.
 

Mcnasty

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What’s your xp level? Cause if you’re in range with a 290+ base then it can be done and there are attack coalitions so....I never said I could take out a 290+ base with 3D coalitions but I’m not in that range yet but I’ve taken out many of bases much higher then me with 3D defences without troop cards including cwa. I don’t depend on troop cards to win I use them as a last resort and that’s why I’m swimming in troop chests, troop cards and event buildings. But I must just be a new player.
 

yemen

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Mcnasty the combination of defensive boosts in atomic and cold war, compared to relatively smaller offensive boosts there, means that the very top now favors defense over offense.

This whole "hitting higher level bases" is a bit meaningless, and confuses a lot of people. The level numbers can be very deceiving on the offense side. A maxed atomic offense with good skills can clear maxed atomic defense bases, up to 220-240 or so. The defender might be labeled "CWA", but if they are still below 240 most of their defenses are still atomic range. If the atomic player is a 170-180 with a maxed offense, that looks like "hitting up", but the firepower is the same as a 240 atomic doing the same thing. Maxed atomic defense vs maxed atomic offense favors offense slightly. Global max offense is MUCH stronger than global max defense, atomic defensive upgrades are bigger than atomic offensive upgrades to even that out a bit.

Then go to CWA, and a maxed CWA offense is at a noticeable disadvantage compared to a maxed CWA defense in the 290 range. And that is true whether the player with the maxed CWA offense is 230 or 290 themselves.

I believe this is a move to encourage spending - maxed atomic defenders who had paid for many of their upgrades were not terribly happy to see rushed atomics able to take out their bases. Not a problem now. We lose wars sometimes simply based on the other side having a whale with a very high level CWA base - it takes a maxed CWA offense willing to spend on good cards to match those, or having an equivalent base on your side that they can't clear. And I think it is very bad for the game as a whole - very difficult to do good matchmaking, when wars just come down to who has the most big bases. And multiplayer is predicated on lots of attacks without too many losses, which rules out regularly attacking anyone with a maxed atomic defense or better, except for raids or snipes.

For proof, see the results of the east vs west all star war - Huge bases, many of the biggest in the game, no troop tactics on offense or defense, no coalitions, and no event buildings.
https://forum.nexonm.com/forum/nexon...767#post621767
For reference, that was a 50v50, so 206 to 221 means one side left 44 stars on the table, and the other side 29. And the organizers did their best to make the teams even strength.

The balance without coalitions or troop tactics clearly favors defense; adding them on both sides doesn't change much. If your opponent is a 270+ CWA and loads SHs, you will have to have troop tactics to match. You are already at a disadvantage if they paid for better cards vs using the free marco ones, without cards at all you might was well just surrender.
 
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Imaera

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I don't get how you can talk about skill, when the alliance you lead lost 29 wars out of 60. :)
 

No Angel

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You guys higher levels, let us poor farmers enjoy our treasure! 😄
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Andrewdsz

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At highest levels of CWA war we looking at 10+ Lv 260-290 triple D bases with Hold the gate,full houses of elephants and possibly 3-6 bazooka sentries. On the other hand other than triple D everyone needs to go triple A with at least 4-6 stable attackers. SH is obviously full w elephants only, and when u attack u bring 3 elephant cards with 1 veriaties. It is very intensive, depressive, and extremely competitive. Each war both parties are investing 200-400 real USD per war and we do rock! Nothing is more exciting than cutting through maxed CWA bases within 2 mins! Welcome to the world of dominations guys.
 
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Mcnasty

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Really that’s your comeback? Well considering how bad matchups can be I think 50% is really good and the fact that more then one person contribute to winning a war. Not all members listen to advice or have good attacks so using my alliance as a shot at my skill is invalid.
 

sileepuppee

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Dec 5, 2017
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It seems a bit unfair to exclude Cold war age from troop chests. There shouldn't be assumptions made for the cold war players abilities as what I use the troop chests for are defense. I donate all the troops (Other than impis) to war bases because we are a non paying alliance and this is really the best option for us. Now that I can't buy them anymore, our chances for winning have gone down a percentage. No real war attackers are going to use the pirates or armored cars for anything other than defense. Sure I see people attacking with those troops all the time but doing so in a way where they obviously they don't know that those troops love to target res buildings first.

I don't care if the troop chest levels stay at atomic but I don't want to be excluded. They just came back and now I can't even buy them to help my alliance out. Granted I know that if they stay Atomic level than people will complain that they are cold war age level but that's a complaint for another day.
 
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