- Joined
- May 20, 2018
- Messages
- 115
Some observations from a recent medal drop run...
I’m L262CW German and was sitting at 3600 medals when it got too hard and boring in Dynasty leagues (often weeks between defenses, and man, these L300 bases with full blessings and stacked museums are tough to crack). So decided to grab some loot to finish my traps with my old-style medal dropping loop, which goes something like this:
Set a training blessing and continually raid opportunistically on poorly-defended markets and oil refineries with small groups of raiders and wall breakers. With some practice it’s easy to do this back to back while troops retraining and get loads of loot. I’d do this until I fell down to the minimum 200 medals and then switch to full assaults with HT or AV/APC/HA. Full assaults rarely lose troops due to prioritization of weak bases and could also be done back to back continuously and easily up to approx 2000 medals (no generals, tactics or mercs). A year ago one trip down and back could pay for many L16 walls. It was so easy and I knew I had broken the game. The only thing stopping me from flying through levels were build times after walls were completed. I know lots of others had the same idea as I would see them going up and down with me like a bunch of yo-yos. Note to those who think players with max walls must be cheaters... not necessarily so, we’ve just mastered the medal drop loop and put in a ridiculous amount of time. Between January and April of last year I raised my walls from L9 to L16 (something like 5 billion gold/food) while keeping all but 1 of my citizens busy at all times.
So I was interested to see what changed while I was sitting in Dynasty through the rebalance:
Apparently very little has changed, as this approach is still valid. My HT are now max and museumxbuffed and it’s still just a matter of how much time you have to play limiting the loot.
The number of derelict bases was always surprising to me. You can spot them easily when you see no red in the mills. This time though, it felt like there were so many more abandoned bases. It makes it harder to raid gold (I have no more use for food) because the markets in these bases are empty and gold shows up randomly on the roads, which you can’t see until you drop a troop, so I often skip these bases. On this run I’d see as many as 10 derelicts in a row sometimes. Slowed me down marginally.
What really struck me were the amount of one-troop drop-and-surrender attacks on my base by others also dropping medals. I never do the 1-troop surrenders myself because I personally find it too boring, not even looking at the base, just tap tap tapping medals away. My raiding approach is more strategic and yields piles of loot on the way down - just a personal preference. But holy cow - there’s a medal dropping frenzy going on below 1000 medals right now! I went to work in the morning at 400 medals and when I checked back at lunch break I was over 1000, showing 22 defenses, most of which were 1-troop surrenders. I would say this has increased exponentially since last time for me. BTW, my TC is exposed on the edge but virtually no one went for it.
Which brings me to an observation and a question. I think perhaps the 1-troop surrender may have become the most common attack in the game. If it is, what do you think about the effect this is having on our player base?
For you, Nexon, is this what you envisioned? Is this how you wanted us to play the game, just tap tap tapping medals away most of the time to circumvent equal matchups? I’ve just made 60M loot in a few hours by picking around the edges of bases or steamrolling weak GAs that I should have no business matching up against - all without 1 single challenging attack.
Just thought I’d share and wondering what other players think about the medal system.
I’m L262CW German and was sitting at 3600 medals when it got too hard and boring in Dynasty leagues (often weeks between defenses, and man, these L300 bases with full blessings and stacked museums are tough to crack). So decided to grab some loot to finish my traps with my old-style medal dropping loop, which goes something like this:
Set a training blessing and continually raid opportunistically on poorly-defended markets and oil refineries with small groups of raiders and wall breakers. With some practice it’s easy to do this back to back while troops retraining and get loads of loot. I’d do this until I fell down to the minimum 200 medals and then switch to full assaults with HT or AV/APC/HA. Full assaults rarely lose troops due to prioritization of weak bases and could also be done back to back continuously and easily up to approx 2000 medals (no generals, tactics or mercs). A year ago one trip down and back could pay for many L16 walls. It was so easy and I knew I had broken the game. The only thing stopping me from flying through levels were build times after walls were completed. I know lots of others had the same idea as I would see them going up and down with me like a bunch of yo-yos. Note to those who think players with max walls must be cheaters... not necessarily so, we’ve just mastered the medal drop loop and put in a ridiculous amount of time. Between January and April of last year I raised my walls from L9 to L16 (something like 5 billion gold/food) while keeping all but 1 of my citizens busy at all times.
So I was interested to see what changed while I was sitting in Dynasty through the rebalance:
Apparently very little has changed, as this approach is still valid. My HT are now max and museumxbuffed and it’s still just a matter of how much time you have to play limiting the loot.
The number of derelict bases was always surprising to me. You can spot them easily when you see no red in the mills. This time though, it felt like there were so many more abandoned bases. It makes it harder to raid gold (I have no more use for food) because the markets in these bases are empty and gold shows up randomly on the roads, which you can’t see until you drop a troop, so I often skip these bases. On this run I’d see as many as 10 derelicts in a row sometimes. Slowed me down marginally.
What really struck me were the amount of one-troop drop-and-surrender attacks on my base by others also dropping medals. I never do the 1-troop surrenders myself because I personally find it too boring, not even looking at the base, just tap tap tapping medals away. My raiding approach is more strategic and yields piles of loot on the way down - just a personal preference. But holy cow - there’s a medal dropping frenzy going on below 1000 medals right now! I went to work in the morning at 400 medals and when I checked back at lunch break I was over 1000, showing 22 defenses, most of which were 1-troop surrenders. I would say this has increased exponentially since last time for me. BTW, my TC is exposed on the edge but virtually no one went for it.
Which brings me to an observation and a question. I think perhaps the 1-troop surrender may have become the most common attack in the game. If it is, what do you think about the effect this is having on our player base?
For you, Nexon, is this what you envisioned? Is this how you wanted us to play the game, just tap tap tapping medals away most of the time to circumvent equal matchups? I’ve just made 60M loot in a few hours by picking around the edges of bases or steamrolling weak GAs that I should have no business matching up against - all without 1 single challenging attack.
Just thought I’d share and wondering what other players think about the medal system.