OMG fix that AI please :/

Kaiser Shag

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Joined
Aug 21, 2016
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315
We all know the problem of units shooting at a wall section even if there is a hole next to them. Today I had that times 4 :
My HT destroyed a wall section, after this I rallied on town center, then the howies started to shoot at 2 wall section just next to the hole before, that makes 3 holes. Then I rallied another time to destroy fastly an anti tank canon and guess what, the remaining howies and infantry started to shoot at a fourth wall section just next to the 3 holes made before !
Come on, you can't be serious, even a monkey hitting randomly on a keybord would produce better code than the dev's responsible for this stupid behaviour :confused:
 

Manifesto

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Sep 26, 2016
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1,920
Yah, welcome to the world of Dominations for, like, the last 2 years!
Yesterday, I rallied on a spot. My howitzers made a hole and went through without a problem. Some archers were shooting at a wall four blocks further down and, when they finally broke through, they went through the hole made by the artillery!
It was hilarious! :D
 

LordAnubis

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Nov 27, 2016
Messages
534
well at first glance i thought your post was about Industrial Age, "OMG fix that IA". 😷

The "AI" is Absolutely Inferior in this game. Howis commit suicide to attack a resource building farther away than a defense building next to them, supply carts go nuts on rally, tanks ignore closet defense building to attack garrison/stable farther away.

I gave up waiting for it to be fixed and adjusted my attack rallies to not let it happen...
 
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RottPhiler

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Apr 12, 2017
Messages
72
Yeah, we have to train ourselves to be stupid in order to predict the behavior of the stupid AI and use it intelligently. :/
 

Manifesto

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Joined
Sep 26, 2016
Messages
1,920
well at first glance i thought your post was about Industrial Age, "OMG fix that IA". 😷

The "AI" is Absolutely Inferior in this game. Howis commit suicide to attack a resource building farther away than a defense building next to them, supply carts go nuts on rally, tanks ignore closet defense building to attack garrison/stable farther away.

I gave up waiting for it to be fixed and adjusted my attack rallies to not let it happen...
Its not about attacking a resource further away, its about the unit locking onto a building and if it happens to walk around a wall or past another tower it gets shot. It will only attack the 'closer' building after the 'first' target is destroyed, but yes, this is NOT how the AI should work.
 
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