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Overpowered troops - anyone else experiencing?

Cris 4321

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Joined
Sep 22, 2016
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54
Hi all, below message I shared with customer service regarding overpowered troops that we have experienced/ noticed very recently. If anyone else has experienced something similar or has any useful suggestions for nexon on what the root cause may be or how they can rectify, please share as well.

TinSoldier for your information and action in nexon

Hi, i would like to bring to your attention a very unusual playing environment in the dominations game sine approximately 12-16h ago. You may be aware of this situation from other players already.

Basically, what is happening is for some reasons, the troops used in war battles appear to have much stronger statistics than was the case 12-16h ago. This leads to clear distortions, for example maximum space age defensive bases (full full full - coalitions, very strong museums, etc) get defeated in 90seconds, whereas previously these bases used to defend (hold) stars. Top 3d bases get taken out by players with no offensive coalitions, and the list goes on. This phenomenon is very recent, is clearly new, is very broad based (numerous alliances are experiencing this) and I also believe it applies in multiplayer as well (not just war). I am not sure what update was made by nexon recently, but to rectify you need to review changes that have very large impact (disabled defensive coalitions or museums while leaving offensive coalitions or museums unchanged or something equally impactful on the entire game).

From my alliance perspective, we are quite unhappy at these dynamics, which happened midway through our war day. We took a large number of attacks before these events (ie super energized troops throughout) started happening, while our opponents did not make these attacks in the first part of the war. Given these much stronger troops, all wars become timer races because no base is able to hold any star, regardless how strong that base is. So our opponents have all their attacks available to use in this super energized troop environment, while we dont have sufficient remaining attacks to re-attack all the bases with these much stronger troops. You can review our war log for full details, replays, etc.


I also shared in the alliance chat a replay of one of my multiplayer attacks of just now. Was a 60-90sec 5star attack on a lev 280 base with full defensive blessings. I dont have any meaningful museum in multiplayer and for this attack did not use any blitz or strength of gladiator, or quality troop tactics etc yet was able to easily overpower that base. This would most definitely I would not have been able to do 1day ago. So this distorted situation mst be because of something nexon did (ie a game update) very recently.

For your investigation and rectification. I would also like you to consider cancelling all wars currently in progress and/ or providing any sort of compensation to loosing alliances, given this distorted and not level playing field that nexon somehow created in the last 12-16h.

Thank you
 

pckrn

Approved user
Joined
Apr 14, 2016
Messages
666
since 12h-16h ago or so, the assault rally was changed.
particularly the lvl4 assault rally used to do 100% dps. now it does 260%
 

Cris 4321

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Joined
Sep 22, 2016
Messages
54
I believe the issue is much bigger than assault rally 4 (although that may be the root cause). I dont have assault rally 4 (just level 3), yet my troops appear much stronger.
 

pckrn

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Joined
Apr 14, 2016
Messages
666
lvl3 was reported to be doing 120% dps before.
it now does 252%
 

Horsepower

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Joined
Aug 26, 2016
Messages
458
Many in chats are reporting they are taking out 3D level 300 bases in less then a minute since the Assault Rally was fixed.
 

Omegaman

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Joined
Apr 5, 2016
Messages
69
BHG_Muet
@Tin Soldier
Once again the paying community gets shafted by Nexon.
We pay for troop tactics, load up strongholds and you introduce unbeknownst to us and without announcement another bug which totally under mines our investment.
Five minutes playing the game in a test environment would have uncovered this. Funnily enough 5 minutes was all I needed to come across the first half dozen bugs in the Space Age release
(Iron age buildings for crying out loud !).
Please bring in some professionals to assist you or at the very least play the damn game before releasing updates
 

NoVelcro

Approved user
Joined
Mar 22, 2017
Messages
88
Assault rally change has in effect overnight increased damage rate of troops in AR radius by over 500% (assault rally 4 bazookas used to shoot every 4 seconds, now shoot every 0.6s)

max 3D bases are falling like Iron Age

bad bad bad change... and ruining top 50 wars.

wars will now return tomperfect stars both sides... and teams trying to win on time... which is a BIG step backwards.

we want bases that have spent the years, crowns and time to become massive to HOLD stars. Right now it’s impossible against a player who understands assault rally
 

Manifesto

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Joined
Sep 26, 2016
Messages
1,920
So use the same tactics. It's there for everyone, or do you resent someone being able to beat you?
 

heist

Approved user
Joined
Feb 20, 2017
Messages
36
You know what we need? A rebalance.

does anyone remember the great rebalance of ****ety-18? We had to say "****ety" cause that Kaiser had stolen our word "twenty". I chased that rascal to get it back, but gave up after ****ety-six miles

edit: seriously? We can't have the word ****ety on the forums but we can have giant **** ups in the game?
 
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