Rate my Base

Majesty

Approved user
Joined
May 26, 2015
Messages
5
How is my base? Is it good? I haven't cleared a lot of land, so I have to settle with something that fits. I'm upgrading my walls right now, because they're pretty weak. At least it's visually appealing, right?:cool:
(don't know how to upload picture)
link: http://i.imgur.com/rkFPB7C.jpg
 

VN-ELITE

Banned
Joined
Apr 13, 2015
Messages
209
yeah, the firedancer is right! he sacrificed the road network efficiency. Im sure if you continue keep this base style to Industrial Age, it will be awesome. Enemy lose troop almost the time.
 

hearthpad

Approved user
Joined
Apr 12, 2015
Messages
79
5/10

situation 1
attack the castle, it has no support except a catapult and maybe 1 tower.
next target is the catapult.
rally to right side ballista. drop a sabotage
next target will be to the north or Colosseum
once that side is dead. rally when the troops get near the second ballista
you lose everything
i lose 1 WT. about 3 HC

situation 2
drop handful of raiders to attack farms, rally to exposed caravans
i lose 5 raiders

situation 3
attack castle. attack catapult
drop raiders. steal mills
rally to market. steal gold
i lose 3HC and 5 raiders for quick gain

situation 4
attack Colosseum
sabotage ballista when they go to attack it
when they break wall to enter mid section, rally to second ballista
you lose everything
i lose 1 WT. about 3HC

spike traps in bad positions
 
Last edited:

serenity4jwr

Approved user
Joined
Apr 14, 2015
Messages
79
The Castle placement is one of the weak areas of this design. It can be killed very quickly, then enemy knights can simply target that ONE CENTRAL WALL SECTION BELOW IT to gain access to ALL THREE of the adjacent boxes- a quick death. If the attacker casts a protection tactic on his knights, I doubt if your catapults would even kill one. Another problem is your failure to use the extraneous buildings (barracks, etc. ) as a shield around your more vulnerable targets; the enemy can simply ignore them instead of having to grind them down first. Thirdly, you have all of your farms grouped together instead of scattered as far as possible; you WANT the enemy to have to take extra time to get them all to try to deny him the bonus. Fourth, I could kill your Castle and then destroy both of your gold reserves from almost the same spot- swap one of them out with a food storage, or reverse the gold + tower placement in one box. Fifth, your collesseum has one of the largest trigger-sensor areas, yet you have it tucked in a corner- it should be more centralized. Sixth, spread out your three catapults to three different baxes covering each other-DO NOT put two together as you have them; the the minimum-range ring will keep them from protecting each other in your present arrangement. Eighth: when you place traps, you should place them in areas where the A.I. will customarily move troops- choke points between walls or buildings, etc. Your traps are useless where they are. There are several other things you could do, but these should be good for a starting point. When you design a Base, it shouldn't be orderly and attractive; it should be deceptively dangerous.
 

serenity4jwr

Approved user
Joined
Apr 14, 2015
Messages
79
I forgot seven, but on second thought, seven is too devious; I'll keep it to myself.
 
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