In the last year, the game has moved toward stronger defenses with the addition of the missile silo, stronghold, and sniper towers. On the surface this is not a bad thing. In wars, it was blatantly obvious to everyone that offense was too overpowered a year ago. Recent changes have changed this. Now, many of the changes have been completely wrong in my opinion, by making wars nearly impossible to compete without using extra troop cards on offense and defense (the pay to win issue), but for this post, I'm going to focus on other consequences of the current model. Pay to win is a whole other can of worms.
Increasing defense strength has completely wrecked the multiplayer "economy". Unlike Clash of Clans and similar games, Dominations really depends on the ability to 5-star opponents in multiplayer battles. 5-staring opponents gives you a guaranteed diamond, a high chance at NTGs, and most importantly, you get to keep the troops that survived the battle. The game is balanced around the ability to gain enough diamonds and NTGs to afford mercenaries, blessings, and coalitions, but these are very difficult to obtain now for advanced-age players. While it might be fine to make 5-staring an opponent in world war extremely difficult, it breaks the rest of the game when it is equally difficult in multiplayer.
If you are an atomic age player that wars often, staying in a high league is not really an option. All the bases you can attack are very strong. You are required to use all tactics, generals, and even extra troops to ensure a 5-star victory. This is very expensive and time consuming, and you cannot attack very often this way. It is therefore almost impossible to obtain the required ~25 NTG per day to afford coalitions each war. Giving troop tactics as league rewards might sound nice, but it dilutes the choices you have, and certainly doesn't merit staying in a high league for it.
So what's the solution? Advanced age players need easier access to diamonds, NTGs, and not have to worry about sacrificing their whole army if they don't destroy everything. Perhaps a new library research (or just apply passively to atomic age players and up) that does the following:
1) Guaranteed 1 diamond on a 3-star victory and 2 diamonds on a 5-star.
2) NTGs possible on 2-star victories instead of 3
3) Troops survive after achieving 50% destruction in battle, instead of destroying all defenses
As an alternative to #3, you can cut the costs and training time of troops and tactics by 70%. Yes, it's that bad.
If you're going to tie so many other things in the game to total victory in battles, you can't make it exceptionally harder to get victory while keeping the economy the same. It's been ruined now. Like I said, in world war, it's fine to have ridiculously difficult bases, but we need a way to reliably get diamonds, NTGs, and our troops back in multiplayer. The current model is not working for atomic age players. Even with the dock bonus, victory chest, and new leader capstone, it is impossible to gain the required 25 NTG per day with reasonable playing times to fund world wars. You might be able to make 3 full-scale attacks a day on difficult bases. Under the best circumstances that would yield 9 NTG. Dock and victory chest might add another 8 if you get really lucky and both offer exactly what you need. You're still another 8 short, and that's the best case scenario.
Increasing defense strength has completely wrecked the multiplayer "economy". Unlike Clash of Clans and similar games, Dominations really depends on the ability to 5-star opponents in multiplayer battles. 5-staring opponents gives you a guaranteed diamond, a high chance at NTGs, and most importantly, you get to keep the troops that survived the battle. The game is balanced around the ability to gain enough diamonds and NTGs to afford mercenaries, blessings, and coalitions, but these are very difficult to obtain now for advanced-age players. While it might be fine to make 5-staring an opponent in world war extremely difficult, it breaks the rest of the game when it is equally difficult in multiplayer.
If you are an atomic age player that wars often, staying in a high league is not really an option. All the bases you can attack are very strong. You are required to use all tactics, generals, and even extra troops to ensure a 5-star victory. This is very expensive and time consuming, and you cannot attack very often this way. It is therefore almost impossible to obtain the required ~25 NTG per day to afford coalitions each war. Giving troop tactics as league rewards might sound nice, but it dilutes the choices you have, and certainly doesn't merit staying in a high league for it.
So what's the solution? Advanced age players need easier access to diamonds, NTGs, and not have to worry about sacrificing their whole army if they don't destroy everything. Perhaps a new library research (or just apply passively to atomic age players and up) that does the following:
1) Guaranteed 1 diamond on a 3-star victory and 2 diamonds on a 5-star.
2) NTGs possible on 2-star victories instead of 3
3) Troops survive after achieving 50% destruction in battle, instead of destroying all defenses
As an alternative to #3, you can cut the costs and training time of troops and tactics by 70%. Yes, it's that bad.
If you're going to tie so many other things in the game to total victory in battles, you can't make it exceptionally harder to get victory while keeping the economy the same. It's been ruined now. Like I said, in world war, it's fine to have ridiculously difficult bases, but we need a way to reliably get diamonds, NTGs, and our troops back in multiplayer. The current model is not working for atomic age players. Even with the dock bonus, victory chest, and new leader capstone, it is impossible to gain the required 25 NTG per day with reasonable playing times to fund world wars. You might be able to make 3 full-scale attacks a day on difficult bases. Under the best circumstances that would yield 9 NTG. Dock and victory chest might add another 8 if you get really lucky and both offer exactly what you need. You're still another 8 short, and that's the best case scenario.