Rebalance the multiplayer economy due to defensive changes in the last year

Quovatis

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Joined
Aug 29, 2015
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1,454
In the last year, the game has moved toward stronger defenses with the addition of the missile silo, stronghold, and sniper towers. On the surface this is not a bad thing. In wars, it was blatantly obvious to everyone that offense was too overpowered a year ago. Recent changes have changed this. Now, many of the changes have been completely wrong in my opinion, by making wars nearly impossible to compete without using extra troop cards on offense and defense (the pay to win issue), but for this post, I'm going to focus on other consequences of the current model. Pay to win is a whole other can of worms.

Increasing defense strength has completely wrecked the multiplayer "economy". Unlike Clash of Clans and similar games, Dominations really depends on the ability to 5-star opponents in multiplayer battles. 5-staring opponents gives you a guaranteed diamond, a high chance at NTGs, and most importantly, you get to keep the troops that survived the battle. The game is balanced around the ability to gain enough diamonds and NTGs to afford mercenaries, blessings, and coalitions, but these are very difficult to obtain now for advanced-age players. While it might be fine to make 5-staring an opponent in world war extremely difficult, it breaks the rest of the game when it is equally difficult in multiplayer.

If you are an atomic age player that wars often, staying in a high league is not really an option. All the bases you can attack are very strong. You are required to use all tactics, generals, and even extra troops to ensure a 5-star victory. This is very expensive and time consuming, and you cannot attack very often this way. It is therefore almost impossible to obtain the required ~25 NTG per day to afford coalitions each war. Giving troop tactics as league rewards might sound nice, but it dilutes the choices you have, and certainly doesn't merit staying in a high league for it.

So what's the solution? Advanced age players need easier access to diamonds, NTGs, and not have to worry about sacrificing their whole army if they don't destroy everything. Perhaps a new library research (or just apply passively to atomic age players and up) that does the following:
1) Guaranteed 1 diamond on a 3-star victory and 2 diamonds on a 5-star.
2) NTGs possible on 2-star victories instead of 3
3) Troops survive after achieving 50% destruction in battle, instead of destroying all defenses

As an alternative to #3, you can cut the costs and training time of troops and tactics by 70%. Yes, it's that bad.

If you're going to tie so many other things in the game to total victory in battles, you can't make it exceptionally harder to get victory while keeping the economy the same. It's been ruined now. Like I said, in world war, it's fine to have ridiculously difficult bases, but we need a way to reliably get diamonds, NTGs, and our troops back in multiplayer. The current model is not working for atomic age players. Even with the dock bonus, victory chest, and new leader capstone, it is impossible to gain the required 25 NTG per day with reasonable playing times to fund world wars. You might be able to make 3 full-scale attacks a day on difficult bases. Under the best circumstances that would yield 9 NTG. Dock and victory chest might add another 8 if you get really lucky and both offer exactly what you need. You're still another 8 short, and that's the best case scenario.
 

Mobius

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Joined
Jun 16, 2015
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43
Agreed. I'm not worried about it in war because if its making it harder for me to get stars then its making it harder for the people attacking me as well.

But I really don't understand how normal play is going to work anymore? You simply cannot afford to use multiple tactics, mercs, lose large numbers of planes and troops etc with the current reward levels and training times.
 

DaZTroYeR

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Sep 27, 2016
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90
I agree but. 3stars = 1 diamond 4 stars 2 diamonds 5stars 3 diamonds. That will help boost the diamond economy it drastically needs
 

melheor

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Sep 18, 2017
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289
I don't think lack of diamonds in the economy is a problem, I raid a lot and often max out my diamond store. The problem is that I will no longer be able to raid with my units getting wiped out every time I encounter a silo. Either retrain time needs to be shortened or silo nerfed.
 

yemen

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Mar 24, 2017
Messages
680
If the missile silo is going to be kept in the game in anything remotely similar to it's current form, the OPs suggestions would make a big difference.

Tactics and planes need trained at least 70% faster - honestly, probably a bit more They should line up with full army retrain times. Barrack and factory troop times cut at least 50%. And then the training blessing applies to all three of those, so you can still do several battles in an hour if you want, even though you lose your whole army getting 2 and 3 stars each time. The training blessing and tactics training time and having the same blessings apply to all is a long standing request, but becomes critical with the new building.

And don't forget the retrain costs - food costs in half or more. Oil by 75% or more. If we are going to lose troops this easily, attacks have to be cheaper in time and resources. Include the mercenaries in that - either fewer resources, or much faster harvest options from the trees and mines - every 30 minutes instead of 4 hours.

And diamonds need to be available on lower star attacks, as well as ntgs.

If it sounds like I am describing reworking the whole army building experience, that is because the missile silo as currently constituted makes this a completely different game on defense. It will take a lot to keep the game interesting and fun if it isn't removed. Very few of us right now play regularly in the high medal leagues where full attacks and wipes and hours between battles is the norm. That is a choice that makes a lot of us happy, but with this new building it won't be a meaningful one anymore.
 

melheor

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Sep 18, 2017
Messages
289
With 40% higher resource production, and much tougher defenses, this is going to become a much more passive game. Maybe this is the incentive to upgrade your farms that the players have been asking for :p
 
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