Motaz Tarek
Approved user
- Joined
- Apr 19, 2015
- Messages
- 545
i really hate when this game have so much potentials but ruined for irrational devs decisions, like the recent war update, i really like the idea, the first time to offer u scouting abilities to choose the perfect combination of troops, the defending troops, the defending general and the traps that are always present in every defense
but i found out many problems most importantly is the weak amount of loot rewarded (even if u win), idk about u guyz but i get 800k food and 800k gold waiting for me for both of my attacks if my alliance win, so thats a total of 1,6mil loot for 2 days (again if i win) which i find a completely useless amount of loot that i can get in few hours (am gunpowder i dont have training blessing), first i accepted that cuz they r supposed to be given in ur command post and become unlootable in regular multiplayer battles so its like keeping 1,6 mil loot in ur vault but, i was shocked when i heard a small percentage of war loot is lootable in multiplayer battles, and the questions is why?
if u r separating both systems from each other and making normal loot unlootable in war, war loot should be unlootable in multiplayer battles too !! or else at least increase the amount of loot reward at least by the double of the current cuz it takes 2DAYS for this crap amount of loot, also i have to use all my tactics, mercs to ensure i get the highest amount of stars which i dont do in multiplayers battles so if u look to the whole picture am wasting my time and resources in these wars.
this is the major irritating thing to me i also find a no replay for battles another con, wars are supposed to be encouraging to play, add more loot add replays, add loot oil, add option to take crowns instead of loot and dont make war loot raidable in multiplayer mode
but i found out many problems most importantly is the weak amount of loot rewarded (even if u win), idk about u guyz but i get 800k food and 800k gold waiting for me for both of my attacks if my alliance win, so thats a total of 1,6mil loot for 2 days (again if i win) which i find a completely useless amount of loot that i can get in few hours (am gunpowder i dont have training blessing), first i accepted that cuz they r supposed to be given in ur command post and become unlootable in regular multiplayer battles so its like keeping 1,6 mil loot in ur vault but, i was shocked when i heard a small percentage of war loot is lootable in multiplayer battles, and the questions is why?
if u r separating both systems from each other and making normal loot unlootable in war, war loot should be unlootable in multiplayer battles too !! or else at least increase the amount of loot reward at least by the double of the current cuz it takes 2DAYS for this crap amount of loot, also i have to use all my tactics, mercs to ensure i get the highest amount of stars which i dont do in multiplayers battles so if u look to the whole picture am wasting my time and resources in these wars.
this is the major irritating thing to me i also find a no replay for battles another con, wars are supposed to be encouraging to play, add more loot add replays, add loot oil, add option to take crowns instead of loot and dont make war loot raidable in multiplayer mode