Some Defensive Ideas

Der BabyHund

New member
Joined
Dec 11, 2022
Messages
14
1. Rework how the Stronghold works in multiplayer. It’s pretty much useless in higher ages. I suggest increasing damage and allowing some special troop spawning abilities. Preferably troops that each player can choose (not troop tactics like during war) but maybe troops that could be chosen through the manufactory. Allow a variety of troops options to choose from so that each base becomes unique. For example, assault vehicles, helicopters, mortars, or even brand new specialized forces.

2. Rework the Command Post. First, troops should be continually spawning. I know this has been mentioned many times before but hopefully it could be implemented using a library research, parliament law, or even through the manufactory.

Additionally, I suggest adding some other functionality to this building to provide buffs to other buildings such as preventing sabotage etc..

3. Make the parliament fire like an antitank gun please

4. Some helicopter spawning permanent building similar to the helipad would be great. Offensive players with helis have the advantage of going over my walls whereas my troops take forever to go around my own walls. Offensive players can literally swarm a base with their helis so having a permanent helipad may provide a little balance for defense and make the game more challenging and enjoyable for both offensive and defensive players

Finally, thanks BHG for listening to our feedback and implementing all the recent qol improvements.
 

Der BabyHund

New member
Joined
Dec 11, 2022
Messages
14
5. Another idea is a new building spawning units that fire anti aircraft missiles. The way it works is that units can move either to a pre-chosen location to protect it. Or just move around to where the air attacks are coming from and fire missiles at them
 

Harlems369th

BHG Community Manager
Staff member
Joined
May 6, 2022
Messages
680
Thank you for your feedback! The team is still working on various aspects to implement additional quality-of-life features to the game while continuing to monitor this type of feedback on the forums!
 
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