Thoughts about Manufactory, after 6 months

King Crimson

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Playing only with fighters and LEGO is also not ok. More troop combos should be viable.
Agreed, but where should the change come from? Do we point the finger at the players who use the easy combos - like LEGO and bombers - because they're not interested in trying other combos? Or is it up to BHG to do things like introduce new buildings or make changes to some troops to entice players?
In which case the established meta might change and we start the complaint wagon rolling again ..
 
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Seek

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Aug 23, 2022
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Sabotage is alright the way it is the drone only works for a period of time and if you time your sabotage correctly like I have seen many use the sabotage let you walk into the base. The duration of Sabotage is crazy long and effected area too wide. Just adjust your timing of use

Betrayal is fair in my mind cause attacking before I used it to take rocket arsenal on the first deployment and ran away with every HT I could. Now with the delay atleast your units can spawn a round or two. Plus it’s only 10s immune time. Just adjust your timing of use

I see both tactics being used successfully esp Sabotaging AA allow fighter and bomber free rain.

I agree offense factory troop need a
Boost but still say air power needs Nerfed and FSH needs to go away it is just I bought the win
 
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oddin

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Agreed, but where should the change come from? Do we point the finger at the players who use the easy combos - like LEGO and bombers - because they're not interested in trying other combos? Or is it up to BHG to do things like introduce new buildings or make changes to some troops to entice players?
In which case the established meta might change and we start the complaint wagon rolling again ..
I believe BHG should change a bit factory troops abilities and stats. No need for new buildings.
Just adjust your timing of use
It is impossible to time your tactics when you are up agianst a 3D and so many things are going on LIVE.
In the past you could count the secs but not anymore. This applies to Lego.
I see both tactics being used successfully esp Sabotaging AA allow fighter and bomber free rain.
This is different. I am talking about land troop combos. Air attacks is another matter
 

Mehalawy

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Nov 11, 2022
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It's been six months since the manufactory entered the game, and I want to share some thoughts after all the changes it has brought to the game.
let me start by saying that in my opinion it is an excellent addition to the game, very interesting with beautiful graphics and also the fact that the "luck" factor that dominates the museum and the council is missing makes it a very "honorable" idea.

what disappoints me somehow is the following:

I expected that this new addition would open up new avenues in the game, namely that more troop combos would be more efficient and there would be more diversity.

unfortunately, it turns out that exactly the opposite happened
before the manufactory helicopters, mortar/siege and fighters/bombers were the three dominant combos.

moreover, even the helicopters have become very weak, in front of all these protected/antibetrayed tanks that are really too strong.

especially in bases from perk23 alliances, the number of defending tanks is unreal.

Of course, this has something to do with the fact that now the defender spawn time has dropped to very low times with so many bonuses that a defender can collect.

an average defense base has about 40-50% dst from the council alone.

additional -5sec from the munitions

additional dst from directives, perks, acropolis, etc.
and finally the museum.

now only mortars can be countered against all these defenders!

Of course there are also helicopter attacks that bring good results but to do this you need premium TTs, recons and extra buildings. because without these very simply, they get stuck and die in front of the defending tanks.

but what about all the other troops in the game?
they simply have no hope for serious defensive bases.

i played for almost two years with mortar /siege / apc with good results. but I'm really bored with them for so long and I'm looking to find a different combo that can be somehow effective and fun. Suddenly can't.

Some ideas that could help the game to have more diversity:

1: drones! defensive drone is an excellent tool for defense but on the other hand the offensive is unacceptable.

most players just throw it into the base to activate any gci! let's make it more useful...

2: troop, air troop and war tactics capacity

we have the same air capacity since Atomic age! I think I don't need to say anything else..

we also have the same war tactic & troop capacity from the digital age.

I think this should be fixed.

The bases have grown quite a bit after all these years, but the army you can bring into battle has remained the same for a long time.

3:Τhe manufactory greatly strengthened almost every aspect of the defense of the bases (e.g. for the bunkers you can assign the emergency alert system, rapid deployment radio and additionally HTE rounds and communication relay on the HTs that spawn from them! maybe its too much ??) the same of course applies to the tank depots, garrison and rocket arsenal.

additional +1 range on all firing buildings.

after all this, wouldn't it be a good idea to have munitions for the generals as well so that they can "hold" more in the battles as silo bait but also become a little more useful?

4: also something else:
the fact that two war tactics were rendered useless (sabotage and betrayal are almost useless in auto age since you basically cannot use them) is something that should probably be corrected.

for example, instead of being canceled by the defensive drone, the sabotage could be set to have a reduced duration and affect only one building, not a "group" of buildings.

on the other hand, betrayal instead of not being able to be applied at all for a while, could be applied but the betrayed troop has -50% dmg & hp in relation to normal.

5:
One last thing.

Heavy tanks, bazookas, machine guns, MRLs and attack helicopters I believe urgently need reinforcement against defending tanks. they just have no luck with the current data.

Are ok against buildings but really weak and useless against defending tanks. *
(the machine gun troops need a total rework I think)

@Harlems369th
I think they are trying to do exactly the same as you mentioned, AT got significant boost from manufactry vs mortars if you check mortars mutation was very limited increase damage/ hp / and increase rally effect, AH got + 1 range and significantly much more damage increase than mortars ( one mutation have + 15% damage final status) i think slowly they will introduce more mutations as I believe with 6 slots we will finish all of them soon.
 

Kaz

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Dec 4, 2023
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Most games have much better balancing with their troops whether it be a tower defense game or a FPS game. You should be able to have different combinations that could if used right accomplish the task that you need it to. In tower defense there isn’t just one way to beat a level, in FPS games you can use different characters to win a match. In Dominations it’s just straight up impossible to use half the troops in the game. First off they are incredibly weak compared in pure damage output and versatility. then there is also the fact that council, museum, manufactory take so long to grind that it just isn’t worth it to experiment with a strategy that in the end could be completely not viable. You could remove half the factory and barrack troops and no one would even notice. That is the main issue, those troops either need a massive rework or a huge buff. Many games have constant updates which buffs and debuffs troops, which Dominations currently lacks. You see long lists of changes in update logs in different games where they try to break up the meta and encourage the use of different troops. Really just a few damage buffs could make all the difference here.
 

nobodyknowsthetrouble

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Feb 28, 2018
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Many games have constant updates which buffs and debuffs troops, which Dominations currently lacks.
We have the seasons that bring significant buffs and debuffs. The changes are only temporary, but they are constantly changing so that we no longer know what the basic values feel like.
 

King Crimson

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In Dominations it’s just straight up impossible to use half the troops in the game. First off they are incredibly weak compared in pure damage output and versatility. then there is also the fact that council, museum, manufactory take so long to grind that it just isn’t worth it to experiment with a strategy that in the end could be completely not viable. You could remove half the factory and barrack troops and no one would even notice. That is the main issue, those troops either need a massive rework or a huge buff. Many games have constant updates which buffs and debuffs troops, which Dominations currently lacks. You see long lists of changes in update logs in different games where they try to break up the meta and encourage the use of different troops. Really just a few damage buffs could make all the difference here.
At the risk of being contradictory - cos I know how much that upsets people - I think the grind of the manufactory is perfectly in keeping with the idea of this game - it's a marathon. They've just given us more slots so hopefully your race is just a little shorter.
As for your point that some troops are underpowered, maybe the manufactory is the perfect tool to try new boosts on these unused troops - and if the munitions don't exist then maybe they'll be coming in the (hopefully) near future - as @Mehalawy mentioned.
As OP mentioned, it's only been 6 months, lots more time needed to see how things go and tweak as needed.
 

King Crimson

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I believe BHG should change a bit factory troops abilities and stats. No need for new buildings.
Agreed - and I think the Manufactory is the perfect way to do this. New munitions can be added as needed or as called for by the community - indefinitely.
And the munitions can be changed by the player - which gives us the flexibility that changing a troop's base stats doesn't.
 
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