The first time I posted this, it has yet to be "approved" for some reason. Not sure why there is even an approval process but will try this again....
An idea I would submit for consideration to the developers would be a "Trade Alliance" option. Within the trade alliance option, you would be able to trade with another linked account directly and with the other tab you could choose to trade directly with someone within your alliance OR you can post something for trade that anyone within your alliance can respond to or bid on.
Within the scope of the items that one could trade it would include all consumable aspects of the game including speed ups, councilor cards, artifacts (including legendary), drone directives, troop tactics, etc.
I believe this would benefit newer players being able to get up to speed quicker especially with trading for artifacts and even speed ups. When trading with other linked accounts, I would not have a trade limit or deficit component. A compelling twist would be to have where someone can trade outright for the item or take out "credit" with that alliance partner thus creating a trade deficit, with a limit. So, I would envision a separate building where it would list all the people within your alliance and the current amounts that people are indebted to you with. This will be a reserve that can build that cannot be taken when attacked (acts similar to the vault) but can build up when something is either purchased outright or is purchased using indebted resources (oil, gold, or food). This will then help the existing players that are maxed out and waiting for the next age to release as they could continue to build reserves for when that age is released, they could immediately age up their buildings and troops by raiding their built-up speed ups, crowns, and resources. If people leave your alliance, they will still owe the amount in the trade deficit, if applicable.
Additionally, you could monetize this. The way you all are building the game is that everything is paid for in crowns (anything premium that is). The obvious draw is that you then turn real money into game money (crowns) so how I see this working is that you limit specifically for artifacts and councilor cards to be traded a maximum of 3 times. After that, you have to pay 1K, 2K, whatever it is in crowns to then trade. This would prevent from manipulation of the system and if one is going to manipulate, it will cost.
I hope you consider this. It could be a great way for engaged players that are maxed to want to start another base and progress again while maintaining their current base BUT help us age them up productively to where we'd like to do that. Additionally, no, I do not see people paying AGAIN for the same legendary artifacts for their second, third, fourth account so why not let us trade some things that we already have bought where it would keep us engaged and tuned in while we await the next age.
Thanks for your consideration!
An idea I would submit for consideration to the developers would be a "Trade Alliance" option. Within the trade alliance option, you would be able to trade with another linked account directly and with the other tab you could choose to trade directly with someone within your alliance OR you can post something for trade that anyone within your alliance can respond to or bid on.
Within the scope of the items that one could trade it would include all consumable aspects of the game including speed ups, councilor cards, artifacts (including legendary), drone directives, troop tactics, etc.
I believe this would benefit newer players being able to get up to speed quicker especially with trading for artifacts and even speed ups. When trading with other linked accounts, I would not have a trade limit or deficit component. A compelling twist would be to have where someone can trade outright for the item or take out "credit" with that alliance partner thus creating a trade deficit, with a limit. So, I would envision a separate building where it would list all the people within your alliance and the current amounts that people are indebted to you with. This will be a reserve that can build that cannot be taken when attacked (acts similar to the vault) but can build up when something is either purchased outright or is purchased using indebted resources (oil, gold, or food). This will then help the existing players that are maxed out and waiting for the next age to release as they could continue to build reserves for when that age is released, they could immediately age up their buildings and troops by raiding their built-up speed ups, crowns, and resources. If people leave your alliance, they will still owe the amount in the trade deficit, if applicable.
Additionally, you could monetize this. The way you all are building the game is that everything is paid for in crowns (anything premium that is). The obvious draw is that you then turn real money into game money (crowns) so how I see this working is that you limit specifically for artifacts and councilor cards to be traded a maximum of 3 times. After that, you have to pay 1K, 2K, whatever it is in crowns to then trade. This would prevent from manipulation of the system and if one is going to manipulate, it will cost.
I hope you consider this. It could be a great way for engaged players that are maxed to want to start another base and progress again while maintaining their current base BUT help us age them up productively to where we'd like to do that. Additionally, no, I do not see people paying AGAIN for the same legendary artifacts for their second, third, fourth account so why not let us trade some things that we already have bought where it would keep us engaged and tuned in while we await the next age.
Thanks for your consideration!