So in light of the "AMA" or "Q&A", or more accurately put "Lotta Q's".. I wanted go give a little update to this post with examples from our last two wars to illustrate exactly what I'm talking about when saying an "acceptable match" in war is waaaay to broad. in both examples one team Completely outclassed the other team, so much so that the war was basically decided by the search criteria matching the teams, not the players, strategies, or skill of those on either side (not to say that this doesn't exist, most assuredly it did for all teams involved, the odds are just too far stacked in one sides favor for it to matter)
For my first example, our last war with a Japanese team that we matched within 5 minutes. We had the advantage across the board from the top to the bottom. Our top was more advanced, our mids were more advanced and our lowers were more advanced. We perfected them in something like 26-27 hits in a 25v. It was a bloodbath and not very compelling tbh.
The second example is from our current war w K1, a top notch alliance for sure, without a doubt, and now the opposite is true. They aren't sandbagging to lower their average (nod of respect to them), but I truly cannot fathom how we were able to match with them. And for the anyone saying the search parameters increase with time, we matched instantly. So according to Nexon/BHG, this is a completely "even" match on paper. truly laughable.
What's going on with no fix to sandbagging and the broadening of matchmaking, it has essentially ruined the best function of the game for my team. 9 out of 10 wars are like this. Given our advancement as an alliance, unfortunately 8 out of 10 are like the second example, 1 like the first, and maybe 1 equal war if we are lucky. Something. Needs. To. Be. Done. Very. Soon!
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