We should get a sale on the Estate

Ericrct

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Sep 27, 2016
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Or at least bundle it with some crowns. I’m sure a lot of people that were hesitant to buy it at its current price would buy it if it was on sale or bundled with some crowns.
 

Tsamu

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Apr 29, 2016
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Umm, no. I paid full price for it because it is never on sale. I would be pissed if it was discounted. Unless I could buy another one...
 

Master Contrail Program

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Oct 1, 2016
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Bundled with crowns would probably be ok by this point. The early adopters from a year ago have certainly gotten more than a few thousand crowns of upgrades from it anyway. Once you hit IA 5000 crowns are 3-4 upgrades (out of dozens) as it is. I doubt they'd ever drop the price in any meaningful way but I could see them bundling it around December. My guess is that they'd bundle ot with cards or ''mystery chest'' though.

Nexon Reps: We can't see the forest because all these darn trees are in the way!
 

danron1376

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Dec 9, 2015
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i'm thinking about buying it at the current price. you do save alot of time given the dollar value, especially with all the university research.
 

Motaz Tarek

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Apr 19, 2015
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u got use of it 1 year prior to who is gonna buy it discounted, so u got what u paid for
 

DaZTroYeR

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Its only $60 aud. Hell ive been known to spend $2000 at the casino in 1 night. It is over priced but i bought at that so if they were to discount we should get compensated
 

Kam1983

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Jan 10, 2017
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Lol, it s like saying hey I bought this shirt for full price, why is now on sale?
 

MartinK12

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Agree with Tsamu. One will always be pissed off if paid full price and then sth is discounted. But bundled it with some crowns seems fair to me ;)
 
Last edited:

MartinK12

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May 19, 2016
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IMHO we must look at it from company's finance point of view ;)

They introduced one time income (for them) building which significantly and permanently speeds up entire game progress for the players, but at the same time they were really trying to significantly slow it down as much as possible (with uni, coalitions, more library chapters, generals to level 250 ;) etc.).

The question is why this building was even introduced? They don't make much money of it because to make money in those kind of games is to force players to spend money over and over - in example it would make more sense to let players buy one worker for some amount of time (ie one month) for real money (ie $10) like VIP PLAYER option in other games. It doesn't make any sense to one time sell such a powerful building while at the same time trying to slow down the progress of the players :confused:

So IMHO it was introduced:
1. to show better income to shareholders or someone like that,
2. to make bigger bonuses for managers, employees etc.,
3. to raise some more money to save the game from dying and hire some more programmers.

IMHO it was introduced to raise some more money for bigger bonuses because then they were getting greedier ;) Only after they started to lose too many players they changed the direction to more "fair" approach ;) But the building remains.

More said - from finance point of view it doesn't make any sense for them to sell this building cheaper ;) They truly don't want players to progress faster because now they really need to focus on some new and fresh features - but those require time to build/test and players are still progressing...

So if it depends on me as a finance adviser/manager I would never give this building for sale and I would actually remove it for additional purchases.
 

Manifesto

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Sep 26, 2016
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I agree the average player is more likely to spend small amounts ''here and there'', instead of large purchases.
Small amounts like $3 or $4 don't seem to hurt as much! :D
 

melheor

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Sep 18, 2017
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I don't like spending money on games to further my progress, it feels like cheating to me. Moreover, something about paying for digital goods with no physical presence makes me a lot more stingy. I'm ok with paying $10 for a drink, but not $10 to further my progress in a game by a month, go figure. However, there was one game that got me to spend money on it, and it successfully gets many other players to pay: Legacy of Discord. In fact I started playing that game as a result of Domination's 2x crown reward event.

So what's different? Why did I spend money on a game I played less than a month but haven't spent it on Dominations, which I've played for almost 2 years. It all boils down to the following:

1. Exponential gains rather than diminishing returns: LoD has concept of BR (Battle Rating), and your power goes up exponentially as you unlock new features/gear, that's addictive. In Dominations, we instead see diminishing returns. Your prices and time to build triple in every age, and the benefit gets halved, that's depressing.

2. Daily activities/progress: In LoD I get rewarded simply for logging in and running daily errands, paying players get better rewards but there is an incentive to do something every day. Basically, engage the user, the more time he spends in game doing random sidequests, the more likely he's to buy something. And no, that guy offering you 3 crowns for hunting 80 deer is not a sidequest. Why do I have to be AFK for weeks while my buildings are upgrading? Why isn't there something to do during this downtime?

3. Automate boring parts: LoD will auto-play for you allowing you to take over at any time. The AI is usually sub-optimal but good enough for most cases. This is great for those of us with jobs. Whereas grinding 240k oil for Amelia's research is no fun.

4. Regular introduction of new content: I don't understand why LoD developers are able to push new features every month, whereas Dominations devs take a year to add a new age. Give us more dimensions for the age we're in, something that doesn't require waiting 2 weeks and/or doesn't use half our villagers for a pathetic reward. Give us more researches that don't require villagers like the Armory so we have an incentive to raid while everything is upgrading. Even if it's something marginal, if I can do some quest/research daily to improve my unit attack/hp/defense even 0.05%, I'll do it. At the end of the day, even for the most diligent player, that will be less than 10% bonus after a year for a single unit even after religiously logging in every day. It wouldn't be a big difference to you, but it would make things a lot more unique/fun for us. If I know that my heavy tank does 10% more damage than average because I spent the last year "polishing" that unit using sidequests, my line-up will be different than that of a guy who's been polishing his archers. Moreover, with features like this, many of the complaints about nation bonuses would go away. Moreover, the same defense wouldn't work against all players, since different people would have different benefits.

5. Better engagement with other players: why is something as simple as a chatroom still barely working after 2 years? Why can't we talk to other players or guilds directly? Why do I feel like the only human players in the game are the 5 guys from our clan who actually talk? Everyone else might as well just be an NPC.
 

SiuYin

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Joined
Jan 25, 2017
Messages
540
IMHO we must look at it from company's finance point of view ;)

They introduced one time income (for them) building which significantly and permanently speeds up entire game progress for the players, but at the same time they were really trying to significantly slow it down as much as possible (with uni, coalitions, more library chapters, generals to level 250 ;) etc.).

The question is why this building was even introduced? They don't make much money of it because to make money in those kind of games is to force players to spend money over and over - in example it would make more sense to let players buy one worker for some amount of time (ie one month) for real money (ie $10) like VIP PLAYER option in other games. It doesn't make any sense to one time sell such a powerful building while at the same time trying to slow down the progress of the players :confused:

So IMHO it was introduced:
1. to show better income to shareholders or someone like that,
2. to make bigger bonuses for managers, employees etc.,
3. to raise some more money to save the game from dying and hire some more programmers.

IMHO it was introduced to raise some more money for bigger bonuses because then they were getting greedier ;) Only after they started to lose too many players they changed the direction to more "fair" approach ;) But the building remains.

More said - from finance point of view it doesn't make any sense for them to sell this building cheaper ;) They truly don't want players to progress faster because now they really need to focus on some new and fresh features - but those require time to build/test and players are still progressing...

So if it depends on me as a finance adviser/manager I would never give this building for sale and I would actually remove it for additional purchases.

Estate would help to enlarge the pool of payer.
a few people pay a lot for crowns
a lot people pay for estates
 

poop_

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Apr 7, 2016
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147
That game sounds dumb. Sorry. Don't get it.

But, your points about the devs in each game are probably right.
 

poop_

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Apr 7, 2016
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I think the estate was a smart offering by nexon. I even guessed what price they should charge before they charged it.

I criticize them for many things, but not this one.

It's not going on sale. It is the best way you can spend your money in the game. Why does it need a sale?

You want those early ia and atomic houses to also go on sale? No, they don't. And, they shouldn't. But, buy the estate over those things anyways.
 

davidparks21

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May 26, 2018
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55
If they're wise it wouldn't go on sale for the people who already bought it. Presto chango problem solved. :)
 
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