what to do with the slow economy

pama80

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May 10, 2015
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1
for people read posts or play the game long enough, we all know farming and making gold suck in this game. Maybe we can make some suggestions for dev team to improve in the coming updates, instead of leaving the the game. One benefit to not-so-hard-cord players is being able to advance to new age, use new battle units, and enjoy playing game at time when people don't need to work. For dev team, they can have more players and active communities. More active players can mean more chances to sell and turn the game into real money. After all, having only active hard core players is not good enough for the dev team, and the game is boring without other high level of players and active long_term participation. Maintaining active and long term game app is difficult for all cell phone game developer. My suggestion to improve the slow enconomy / upgrade is not to increase the production amount per hour and shorten upgrade time, but to proportion requirement just like building wonders now. At least, people can save up and deposit adequate quantity of resources towards buildings/units/upgrades, and not losing a big chunk of resources while cavalry make multiple raids at people's base. Stopping horse units and defending resources are not that easy any more after bolstering calveries attach points in the new patch.
 

VN-ELITE

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Apr 13, 2015
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209
this is attack and be attacked game, just continue click the button until you can find a good player to fight. Its take time and you will better day by day :) sure
 

Rahdiculous

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May 10, 2015
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Economy definitely should be more balanced. For example, more food and gold per hour so that people can play passively instead of spending multiple hours per day people don't have on a game just to advance. Nexon has me convinced they're only in it for the money because either you have to spend alot of time on this game or you have to spend crowns on this game to advance since in the later ages it is very hard to maintain and gain resources. This game is a very good idea, i just wish they put a little more effort into the quality of the game,
 

The Prince

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May 6, 2015
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100
It seems Nexon trying to slow down majority of advance players to further ages with resources ability ...

But hopefully, it would be enhance in coming weeks or else, tiring with poor economy of getting foods and golds
 

mackoy1018

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May 5, 2015
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26
hmm that idea benefits the japanese nation to compensate for their peace treaty..all other nation, well attack and beat the crap out of other players resources..it's more faster and fun looting than being passive..
 

firedancer

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Apr 6, 2015
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818
It is the nature of these sort of games. Somehow, no matter how much the resources are being pumped in, it will not be enough because the moment someone saved enough for an upgrade, they will 'press it'. So there is no point for developers to continuously pump in resources. The game structure is designed to support itself. Overtime, there will be people leaving the game either out of frustration or boredom. Their dead-bases will feed the active players.

However, when that time comes, it will damage the revenue of the game company. So, they may start to remove the dead bases and starve the economy even further. Up to a certain point, people will just farm - everyday login and press farms/caravans. This is like our real-world scenario - when things are expensive, people spend less and save more. The richer paying customers may continue to pay to maintain their position at the top of the leaderboard (if given enough motivation/incentive).

I have yet to see any company who have the guts to change this business model - because everyone wants to be a Supercell. Here's a thought for the developers, in my country, your cheapest crowns offer cost 3 meals and your most expensive crown offer is enough to buy a reasonable designer shoe. I'm not saying that nobody will buy but just imagine the type of market you are targeting. It is said that only 2% of the free-to-play/freemium players are paying customers.

Now why not try a different strategy? How about pricing the crowns like USD0.99 for 1200 crowns? If you make the crowns cheaper and make them look like 'spare change', you increase your market by converting more of the 98% into paying customers. The thing is to have micro-transaction that people won't feel a pain when they spend on it.
 

woolybugger

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Apr 15, 2015
Messages
141
I definitely agree that gold from production is much much too slow.
One reason being that you have to spend so much to upgrade walls and everything else.
I'm only in high classical and already struggling and grinding just to get enough gold.

Then it becomes very hard to keep the gold so you have to grind for 2hrs just to get it all in one session.
 

FirelordJoelle

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Joined
May 8, 2015
Messages
95
It is the nature of these sort of games. Somehow, no matter how much the resources are being pumped in, it will not be enough because the moment someone saved enough for an upgrade, they will 'press it'. So there is no point for developers to continuously pump in resources. The game structure is designed to support itself. Overtime, there will be people leaving the game either out of frustration or boredom. Their dead-bases will feed the active players. However, when that time comes, it will damage the revenue of the game company. So, they may start to remove the dead bases and starve the economy even further. Up to a certain point, people will just farm - everyday login and press farms/caravans. This is like our real-world scenario - when things are expensive, people spend less and save more. The richer paying customers may continue to pay to maintain their position at the top of the leaderboard (if given enough motivation/incentive). I have yet to see any company who have the guts to change this business model - because everyone wants to be a Supercell. Here's a thought for the developers, in my country, your cheapest crowns offer cost 3 meals and your most expensive crown offer is enough to buy a reasonable designer shoe. I'm not saying that nobody will buy but just imagine the type of market you are targeting. It is said that only 2% of the free-to-play/freemium players are paying customers. Now why not try a different strategy? How about pricing the crowns like USD0.99 for 1200 crowns? If you make the crowns cheaper and make them look like 'spare change', you increase your market by converting more of the 98% into paying customers. The thing is to have micro-transaction that people won't feel a pain when they spend on it.
This is exactly what I think. If they made the price for crowns cheaper, way more people would be spending money. Would they not be making more money making things cost less and having more than 50% of players spending for crowns than making things unnecessarily expensive and only 2% posting for those things? The latter seems like a lousy business plan to me. Doesn't seem like much revenue is coming in and they can be making a lot more by updating their marketing strategy. I'd be spending much more everyday if crowns weren't so expensive
 

dbukalski

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Apr 8, 2015
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2,015
This is exactly what I think. If they made the price for crowns cheaper, way more people would be spending money. Would they not be making more money making things cost less and having more than 50% of players spending for crowns than making things unnecessarily expensive and only 2% posting for those things? The latter seems like a lousy business plan to me. Doesn't seem like much revenue is coming in and they can be making a lot more by updating their marketing strategy. I'd be spending much more everyday if crowns weren't so expensive
ive spent 4x $10 on this game. because $10 seemed worth it. i know people who have spent $1000 maybe more they just wont admit it. i think the developers have the data to know what price range works best
 

FirelordJoelle

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May 8, 2015
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Apparently, the devs don't always have the "data" to make all the right decisions and know what works best. That's why you think but don't know. That's why they need people to come up with better ideas because they don't have the data for everything. If they did there'd be less people complaining over all the problems and more gaming. Capiche?
 
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Funken_A

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Apr 16, 2015
Messages
306
If you increase the farming I will advance twice as fast then

the name of these games is be active and raid.
 
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