Deja Trop Tard
Well-known member
- Joined
- Aug 30, 2018
- Messages
- 53
Currently
- it is possible to have max stables producing auto age cavalry, while not possible to assign top munitions to barrack tank unit provided its level in armory is too low
- same for captain APC spawning captain infantry...assuming the infantry armory level is not high enough, it is not possible to assign munitions...
- max bunker vs heavy tank level in armory...
- houses producting units...
- and more...
It means we need to spend months (years?) in armory to upgrade troops , not to use these, but just to unlock more possible munitions ... It should not be the case - upgrading defense buildings should naturally allow to assign munitions...
There are at least two solutions
- the easy way : do not lock any munition outfitting but manufactory should warn 2nd slot + some munitions only apply to some level
- the hard way : work on the buildings to make buildings level also unlock munitions outfitting.
- it is possible to have max stables producing auto age cavalry, while not possible to assign top munitions to barrack tank unit provided its level in armory is too low
- same for captain APC spawning captain infantry...assuming the infantry armory level is not high enough, it is not possible to assign munitions...
- max bunker vs heavy tank level in armory...
- houses producting units...
- and more...
It means we need to spend months (years?) in armory to upgrade troops , not to use these, but just to unlock more possible munitions ... It should not be the case - upgrading defense buildings should naturally allow to assign munitions...
There are at least two solutions
- the easy way : do not lock any munition outfitting but manufactory should warn 2nd slot + some munitions only apply to some level
- the hard way : work on the buildings to make buildings level also unlock munitions outfitting.