Why replays are so wrong?

T4TiFooS

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Apr 16, 2017
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It's a discussion so dont move it to bugs forum!

Replays after last update became extremely wrong...it more looks someone else attacking! it's so weird!

Currently more than 70% if replays are wrong!

in every update it become worse than before... and I think in the first release (beta version) it was in the best status!

sometimes I took 5* but in replays it shows 3* and lost all troops and sometimes vice versa!

If you exactly watch and check the wrong replay then you will realized almost after passed half of the time battle someone or better say something like a bot (AI) controls the battle instead yourself and then something different occurs.... you can not believe it that it was your attack!

now here is a question ; does they making a simulation of our attack by a bot? that sometime bot do not the same orders and moves?

can not believe how it could be hard to showing our real attack if they recording of attacks and then sharing it!?

If you can't then what about using ios/android products to record attacks and upload them in your servers and then share it??

from now I only think they are not able to take a live record of real databases and then a bot simulations our attacks!

Can we have here any technical response from the devs?
 

Persia

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Jan 31, 2017
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Yeah it is most likely a simulation of what would happen if something slightly changed. This can be a rally used at the wrong time, a plane deployed at a wrong time, whatever it takes to end up altering the results of the battle.

An industrial base was in a challenge a while ago, an atomic player attacked it, and the atomic player apparently got only 73%, when it showed 100% and I'm more willing to believe the latter. It happens very often in pvp battles and alliance challenges.
 

Mcnasty

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MP replays seem to be good from what I’ve watched. It just seems to be war replays which I don’t understand how one can work but they fuck up the other
 

Exiliado

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Dec 26, 2017
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MP was never an issue for me before the CWA update, now most of my own MP replays are wrong on my own device. Seems like the troops move slightly slower in the replay and often get to 96% or 98% when the clock runs out. Other changes are more dramatic: a tank depot gets destroyed causing the tank to not spawn leaving my aircraft making a nonsense attack in the replay against a nearby bag of gold. It’s really, really bad, but it may also be device-dependent which could be why not everyone experiences it.
 

T4TiFooS

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I meant war replays! wasn't clear? I thought when said 'beta version' then its clear! sorry if wasn't clear enough!
 

Mcnasty

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Well it’s very clear that you’re a douche bag. But did you notice the other comments that said their MP replays were wrong or was that not clear enough?
 

Mcnasty

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Did you also notice when I said how one can work fine but not the other, or was that not clear enough for ya
 

ratata

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May 20, 2017
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I think it has a lot to do with spawning TC troops as they spawn at a random location around the TC.

For example in the real war attack, the fieldhows all spawn together at the back of the TC and are killed by planes before even firing 1 shot.
In the replay the fieldhows spawn at the front of TC and can fire some shots killing a bunch of troops and thus completely changing the rest of the game as buildings will die slower, walls will not break that fast, defending troops will survive longer and extra waves will spawn resulting in a 3 stars replay instead of a clean 5 star win from the original attack.
For some reason, the repay doesn't change as the random spawning of the troops in TC doesn't change after.

That might also explain why it doesn't happen that much in multiplayer games as they don't have TC spawns that often.

Not sure though, just a thought.
 

KniferX

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Sep 22, 2016
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Good idea, and it might be one of the reasons, but it's not the sole reason replays are innacurate.

Experienced players in wars sabotage the TC so the troops don't come out, or alternatively they simply put a decoy there so the howitzers don't even do anything no matter where they spawn, yet replays go innacurate anyway.

I am of the opinion that the replay goes innacurate because some key actions got recorded late or early (rallies, tactic deployments, plane deployments) so that changes the battle as it goes on further.
 
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