- Joined
- Aug 27, 2017
- Messages
- 119
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- 1
Bronze age
Acropolis: 30% more health and damage for defenders, reduce spawn time around radius by 30% (+1 more range of it)
Hanging gardens: 30% more resource from fruit trees and goldmines in radius (+1 radius), 30% more resources from hunting. 10% more chance to find resources from hunting and collecting from fruit trees and goldmines.
Stonehenge: 30% more capacity and production of caravans. 100% more road toll when connected to a road.
Pyramids: 30% more farm capacity and resources. Increase range by +2 and farms under radius increase bonus to capacity and production to 50%.
Classical age
Coleseum: produce your unique troop when under attack go up per age ( 8 for heavy infantry, 5 for ranged and 4 cavalry) and strength of the gladiators once a day
Terracotta Army: Increase range to 10. every "army" building in range gets 30% more health and spawns one wave of 2 heavy infantry and ranged infantry for every army building in radius on defence. (nation troop applies so more army buildings in range it spawn a powerful one off wave of heavy and ranged infantry)
Notre dam: 30% less resource cost of library, blacksmith and university techs. Once a day collect trade goods 3+1 per age.
Forbidden city. Acts as second town centre ( receives road health bonus and spawns partisans once researched). Once a day collect bonus food and gold.
Gunpowder age
Versailles: increase range by +1. Increase troop health by 30%, reduces enemy troop damage and movement speed by 50% like a big caltrop ( also include rubble aesthetic to show it works even destroyed too)
Angkor wat: on defence heals defenders in radius and on offense heals troops by 1% of health every 2 seconds ( offence heal goes up by 1% per age)
Temple of Tikal: looted resource refund by 20%. Acts as second vault and capacity goes up as vault is upgraded. ( subject to vault related modifiers)
Taj Mahal: increase looted resources by 20%. Increase mercenary camp capacity +1.
Industrial age
Eiffel Tower: increase vault capacity and interest by 30%. Once a week collect 12hr peace treaty
Statue of Liberty: increase airstrip troop damage and health by 20%. Once a day collect 1000 oil (500 more per age)
Brandenburg gate: increase factory troop damage and health by 20%. Once a day collect blitzkrieg
Kremlin: increase health of anything by 20% in radius. (up range by +2). Spawns raiders on defence(determined by city centre). 3 per wave
Atomic age
Opera house: 2 citizens and 30% reduction in expedition times
Atomium/ space needle: 20% research time deduction in uni and library and blacksmith. Once a week collect a gold speedup (1,2 or 5 days no specialised just generic speedups).
Pentagon: store another general for use on offence and defence. +1 war tactic.
United Nations: collect NTG once a day. Once a week use an offensive or defensive coalition for 24 hrs.
What do you think of these revamped wonders?
Acropolis: 30% more health and damage for defenders, reduce spawn time around radius by 30% (+1 more range of it)
Hanging gardens: 30% more resource from fruit trees and goldmines in radius (+1 radius), 30% more resources from hunting. 10% more chance to find resources from hunting and collecting from fruit trees and goldmines.
Stonehenge: 30% more capacity and production of caravans. 100% more road toll when connected to a road.
Pyramids: 30% more farm capacity and resources. Increase range by +2 and farms under radius increase bonus to capacity and production to 50%.
Classical age
Coleseum: produce your unique troop when under attack go up per age ( 8 for heavy infantry, 5 for ranged and 4 cavalry) and strength of the gladiators once a day
Terracotta Army: Increase range to 10. every "army" building in range gets 30% more health and spawns one wave of 2 heavy infantry and ranged infantry for every army building in radius on defence. (nation troop applies so more army buildings in range it spawn a powerful one off wave of heavy and ranged infantry)
Notre dam: 30% less resource cost of library, blacksmith and university techs. Once a day collect trade goods 3+1 per age.
Forbidden city. Acts as second town centre ( receives road health bonus and spawns partisans once researched). Once a day collect bonus food and gold.
Gunpowder age
Versailles: increase range by +1. Increase troop health by 30%, reduces enemy troop damage and movement speed by 50% like a big caltrop ( also include rubble aesthetic to show it works even destroyed too)
Angkor wat: on defence heals defenders in radius and on offense heals troops by 1% of health every 2 seconds ( offence heal goes up by 1% per age)
Temple of Tikal: looted resource refund by 20%. Acts as second vault and capacity goes up as vault is upgraded. ( subject to vault related modifiers)
Taj Mahal: increase looted resources by 20%. Increase mercenary camp capacity +1.
Industrial age
Eiffel Tower: increase vault capacity and interest by 30%. Once a week collect 12hr peace treaty
Statue of Liberty: increase airstrip troop damage and health by 20%. Once a day collect 1000 oil (500 more per age)
Brandenburg gate: increase factory troop damage and health by 20%. Once a day collect blitzkrieg
Kremlin: increase health of anything by 20% in radius. (up range by +2). Spawns raiders on defence(determined by city centre). 3 per wave
Atomic age
Opera house: 2 citizens and 30% reduction in expedition times
Atomium/ space needle: 20% research time deduction in uni and library and blacksmith. Once a week collect a gold speedup (1,2 or 5 days no specialised just generic speedups).
Pentagon: store another general for use on offence and defence. +1 war tactic.
United Nations: collect NTG once a day. Once a week use an offensive or defensive coalition for 24 hrs.
What do you think of these revamped wonders?
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